Advanced Java Game Programming
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Advanced Java Game Programming Book title : Advanced Java Game Programming Author(s) : ISBN : 9781430207139 Language : english Publisher : Springer Category : Computer science DOWNLOAD EBOOK Advanced Java Game Programming Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Advanced Java Game Programming - Are you looking for ebook Advanced Java Game Programming PDF? You will be glad to know that right now Advanced Java Game Programming PDF is available on our online library. With our online resources, you can find Advanced Java Game Programming easily without hassle, since there are more than 100,000 titles available. We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Advanced Java Game Programming PDF. To get started finding Advanced Java Game Programming edition, you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented. You will also see that there are specific sites catered to different product types or categories, brands or niches related with Advanced Java Game Programming PDF. So depending on what exactly you are searching, you will be able to choose ebooks to suit your own needs. Here is the access to download page for Advanced Java Game Programming PDF. Click the link below to download or read online: DOWNLOAD Advanced Java Game Programming.PDF NOW Future Business Software
What will business software look like in the future? And how will it be developed? This book covers the proceedings of the first international conference on Future Business Software – a new think tank discussing the trends in enterprise software with speakers from Europe’s most successful software companies and the leading research institutions. The articles focus on two of the most prominent trends in the field: emergent software and agile development processes. “Emergent Software” is a new paradigm of software development that addresses the highly complex requirements of tomorrow’s business software and aims at dynamically and flexibly combining a business software solution’s different components in order to fulfill customers’ needs with a minimum of effort. Agile development processes are the response of software technology to the implementation of diverse and rapidly changing software requirements. A major focus is on the minimization of project risks, e.g. through short, iterative development cycles, test-driven development and an intensive culture of communication. Software Engineering Education for a Global E-Service Economy This book presents and discusses the state of the art and future trends in software engineering education. It introduces new and innovative methods, models and frameworks to focus the training towards the needs and requirements of the industry. Topics included in this book are: education models for software engineering, development of the software engineering discipline, innovation and evaluation of software engineering education, curriculum for software engineering education, requirements and cultivation of outstanding software engineers for the future and cooperation models for industries and software engineering education. Case-Based Reasoning auf der Grundlage Relationaler Datenbanken Am Beispiel der strukturierten Suche in Wirtschaftsnachrichten stellt Markus Pfuhl eine alternative Vorgehensweise vor, die eine Verarbeitung großer Dokumentenmengen ermöglicht und zugleich mit der Verwendung Relationaler Datenbanken auf einem weitverbreiteten Standard der Datenbanktechnolgie basiert. Herausforderungen der Wirtschaftsinformatik Die Autoren setzen sich mit folgenden Themen auseinander: Elektronische Dokumentenverwaltung, Application Service Providing, Soft-Systems-Methodology-Ansätze, Wissensmanagement, Portalplattformen, E-Business, Data Warehouses, E-Learning, Augmented Reality basierte Informationssysteme, Top-Management und Informationstechnologie, Service Level Agreements. Peer-to-Peer-Applikationen für elektronische Märkte Nick Gehrke erarbeitet Konzepte, mit denen Peer-to-Peer-Technologien nutzbar gemacht werden können, um elektronische Marktplätze hochgradig verteilt aufzubauen, so dass möglichst weitgehend auf zentrale Intermediäre verzichtet werden kann. Im Mittelpunkt stehen kommerzielles Filesharing, Peer-to-Peer- Marktplätze und Grid Computing. Risikomanagement in Standardsoftwareprojekten Iris Blasius untersucht, wie eine effektive methodische Unterstützung zu gestalten ist. Sie entwickelt ein eigenes Risikomanagementwerkzeug in der Notation Unified Modeling Language und baut einen Prototyp auf. Partizipatives organisationales Lernen Simone Heftberger und Christian Stary zeigen, wie partizipative organisationale Lerntheorien mit prozessbasierter Wissensmanagement- Technik effektiv implementiert werden können. So wird organisationales Lernen zum wechselseitigen, auf die wesentlichen Unternehmensgegenstände und Geschäftsprozesse fokussierten Diskurs. LOGO? LOGO! Sie finden deshalb in fast allen Kapiteln konkrete Problemaufgaben, bei deren Losung die Sprachelemente und die strukturellen Moglichkeiten von
LOGO eingefuhrt werden. Den Kern zu einem tieferen Verstandnis von LOGO finden Sie vermutlich in Kapitel 6. Hier steht ein zentrales Prinzip des Programmierens im Vordergrund, namlich das Prinzip der Rekursion. Das Kapitel ist sicher nicht ganz einfach. Aber fur den, der es verstanden hat, liest sich der Rest des Buches leichter. Man sollte sich also im vorneherein etwas Zeit fur diesen Abschnitt nehmen. Um die Mmverstandnisse zu Beginn in ihr Gegenteil zu verkehren, lalSt sich sagen: LOGO ist eine ausgereifte Programmiersprache, die bei den meisten Problemen eine Losung durch ein Programm ermoglicht. LOGO beschrankt sich nicht auf die graphischen An wendungen. Diese machen den Einstieg einfach und bereiten auf das Verstandnis auch anderer Programmieranwendungen vor. LOGO ist nicht einfach und LOGO ist auch nicht schwer. Das kommt auf das jeweilige Problem an. Aber LOGO hat seinen Reiz im spieleri schen und experimentellen Zugang zum Computer. Es ist wie mit dem Zusammensetzen eines Mosaiks. Zuerst ergeben sich Inseln, die fur sich einen Sinn machen, dann passen diese Inseln plotzlich zueinander. Es zeigen sich Beziehungen, die man nicht erahnt hat. Und schlielSlich fi.igt sich alles zu einem grolSen Bild. Der Reiz nimmt rapide zu, bis man endlich das gesamte Bild sieht. Aber beim Programmieren ist es ahnlich wie bei Mosaiken: ein paar Steinchen fehlen immer. Nur ist naturlich die Freude grolS, wenn man wieder einmal eines dieser Steinchen findet. Professionalisierung der Informatik Esther Ruiz Ben präsentiert die Ergebnisse einer empirischen Untersuchung über die Orientierung der Informatik, ihre Abgrenzung und Selbstdefinition als wissenschaftliche Disziplin und in ihrer beruflichen Praxis sowie den Wissenstransfer zwischen Wissenschaft und Praxis der Softwareentwicklung. Es wird analysiert, welche Chancen dieses Berufsfeld, auf dem sie traditionell in der Minderheit sind, für Frauen eröffnet. Asymptotische Gesetƶe der Wahrscheinlichkeitsrechnung Das sachliche Hauptziel der Wahrscheinlichkeitsrechnung ist die mathematische Erforschung von Massenerscheinungen. In formaler Hin sicht bedeutet das einen erkenntnistheoretisch genügend scharf ab gegrenzten Problemkreis: diejenigen Gesetzmäßigkeiten der Erscheinun gen und Vorgänge theoretisch zu erfassen, die durch das Massenhafte an ihnen (d. h. durch das Auftreten einer großen Anzahl von in gewissem Sinne gleichberechtigten Ereignissen, Größen u. dgl. m. ) in ihren Haupt zügen bedingt sind, so daß daneben die individuelle Beschaffenheit der einzelnen Ingredienten gewissermaßen in den Hintergrund tritt. Rein mathematisch führt das endlich zu Infinitesimalbetrachtungen einer spezifischen Gattung, indem die für eine unendlich große Ingredienten anzahl geltenden Grenzgesetze systematisch untersucht und begründet werden. In diesem Zusammenhang erscheinen die unter dem Namen von "Grenzwertsätzen" bekannten asymptotischen Gesetze der Wahr scheinlichkeitsrechnung keinesfalls als ein isoliertes Nebenstück dieser Wissenschaft, sondern sie bilden im Gegenteil den wesentlichsten Teil ihrer Problematik. Diese "asymptotische" Wahrscheinlichkeitsrechnung ist als mathe matische Wissenschaft noch ziemlich weit davon entfernt, ein einheit liches Ganzes zu bilden. Vor wenigen Jahren zählte sie zu ihren Ergeb nissen nur ein paar ganz abgesondert stehender, durch keinen allgemeinen Standpunkt vereinigter Grenzwertsätze. Nur in der allerletzten Zeit konnte sie gewisse neue Aussichtspunkte erringen, die die Hoffnung erwecken, für dieses theoretisch grundlegende und auch für die Natur wissenschaften äußerst wichtige Forschungsgebiet in absehbarer Zeit eine einheitliche Theorie zu gewinnen. Es müssen hier einerseits die aus der physikalischen Statistik kommenden, mit der sog. Visual Computing This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to
research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples. Fire Detection in Warehouse Facilities Automatic sprinklers systems are the primary fire protection system in warehouse and storage facilities. The effectiveness of this strategy has come into question due to the challenges presented by modern warehouse facilities, including increased storage heights and areas, automated storage retrieval systems (ASRS), limitations on water supplies, and changes in firefighting strategies. The application of fire detection devices used to provide early warning and notification of incipient warehouse fire events is being considered as a component of modern warehouse fire protection.Fire Detection in Warehouse Facilities provides technical information to aid in the development of guidelines and standards for the use of fire detection technologies for modern warehouse fire protection. The authors share their thorough literature review, analyze characteristic fire hazards for modern warehouse facilities, and identify information gaps in the field. The book concludes with recommendations for the development of guidelines and standards for the use of detection technologies in warehouse fire protection design, including a research plan for implementation.This book is intended for practitioners seeking an understanding of the issues surrounding warehouse design and fire protection. The book will also prove valuable for fire hazard researchers and those involved with fire department response, applicable detection systems, and fire growth suppression. Interoperable Electronic Safety Equipment Firefighters and other emergency first responders use a huge variety of highly specialized and critical technologies for personal protection. These technologies, ranging from GPS to environmental sensing to communication devices, often run on different systems with separate power supplies and operating platforms. How these technological components function in a single synergistic system is of critical interest to firefighter end-users seeking efficient tools. Interoperable ESE states that a standardized platform for electronic safety equipment (ESE) is both logical and essential. This book develops an inventory of existing and emerging electronic equipment categorized by key areas of interest to the fire service, documents equipment performance requirements relevant to interoperability, including communications and power requirements, and develops an action plan toward the development of requirements to meet the needs of emergency responders. This book is intended for practitioners as a tool for understanding interoperability concepts and the requirements of the fire service landscape. It offers clear recommendations for the future to help ensure efficiency and safety with fire protection equipment. Researchers working in a related field will also find the book valuable. GPU Solutions to Multi-scale Problems in Science and Engineering This book covers the new topic of GPU computing with many applications involved, taken from diverse fields such as networking, seismology, fluid mechanics, nano-materials, data-mining , earthquakes ,mantle convection, visualization. It will show the public why GPU computing is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation. Code Generation with Templates Templates are used to generate all kinds of text, including computer code. The last decade, the use of templates gained a lot of popularity due to the increase of dynamic web applications. Templates are a tool for programmers, and implementations of template engines are most times based on practical experience rather than based on a theoretical background.
This book reveals the mathematical background of templates and shows interesting findings for improving the practical use of templates. First, a framework to determine the necessary computational power for the template metalanguage is presented. The template metalanguage does not need to be Turing-complete to be useful. A non-Turing-complete metalanguage enforces separation of concerns between the view and model. Second, syntactical correctness of all languages of the templates and generated code is ensured. This includes the syntactical correctness of the template metalanguage and the output language. Third, case studies show that the achieved goals are applicable in practice. It is even shown that syntactical correctness helps to prevent cross-site scripting attacks in web applications. The target audience of this book is twofold. The first group exists of researcher interested in the mathematical background of templates. The second group exists of users of templates. This includes designers of template engines on one side and programmers and web designers using templates on the other side Instruction Sequences for Computer Science This book demonstrates that the concept of an instruction sequence offers a novel and useful viewpoint on issues relating to diverse subjects in computer science. Selected issues relating to well-known subjects from the theory of computation and the area of computer architecture are rigorously investigated in this book thinking in terms of instruction sequences. The subjects from the theory of computation, to wit the halting problem and non-uniform computational complexity,are usually investigated thinking in terms of a common model of computation such as Turing machines and Boolean circuits. The subjects from the area of computer architecture, to wit instruction sequence performance, instruction set architectures and remote instruction processing, are usually not investigated in a rigorous way at all. Logics in Computer Science In this monograph we introduce and examine four new temporal logic formalisms that can be used as specification languages for the automated verification of the reliability of hardware and software designs with respect to a desired behavior. The work is organized in two parts. In the first part two logics for computations, the graded computation tree logic and the computation tree logic with minimal model quantifiers are discussed. These have proved to be useful in describing correct executions of monolithic closed systems. The second part focuses on logics for strategies, strategy logic and memoryful alternating-time temporal logic, which have been successfully applied to formalize several properties of interactive plays in multi-entities systems modeled as multi-agent games. Compressed Data Structures for Strings Data compression is mandatory to manage massive datasets, indexing is fundamental to query them. However, their goals appear as counterposed: the former aims at minimizing data redundancies, whereas the latter augments the dataset with auxiliary information to speed up the query resolution. In this monograph we introduce solutions that overcome this dichotomy. We start by presenting the use of optimization techniques to improve the compression of classical data compression algorithms, then we move to the design of compressed data structures providing fast random access or efficient pattern matching queries on the compressed dataset. These theoretical studies are supported by experimental evidences of their impact in practical scenarios. Code Generation with Templates Templates are used to generate all kinds of text, including computer code. The last decade, the
use of templates gained a lot of popularity due to the increase of dynamic web applications. Templates are a tool for programmers, and implementations of template engines are most times based on practical experience rather than based on a theoretical background. This book reveals the mathematical background of templates and shows interesting findings for improving the practical use of templates. First, a framework to determine the necessary computational power for the template metalanguage is presented. The template metalanguage does not need to be Turing-complete to be useful. A non-Turing-complete metalanguage enforces separation of concerns between the view and model. Second, syntactical correctness of all languages of the templates and generated code is ensured. This includes the syntactical correctness of the template metalanguage and the output language. Third, case studies show that the achieved goals are applicable in practice. It is even shown that syntactical correctness helps to prevent cross-site scripting attacks in web applications. The target audience of this book is twofold. The first group exists of researcher interested in the mathematical background of templates. The second group exists of users of templates. This includes designers of template engines on one side and programmers and web designers using templates on the other side Instruction Sequences for Computer Science This book demonstrates that the concept of an instruction sequence offers a novel and useful viewpoint on issues relating to diverse subjects in computer science. Selected issues relating to well-known subjects from the theory of computation and the area of computer architecture are rigorously investigated in this book thinking in terms of instruction sequences. The subjects from the theory of computation, to wit the halting problem and non-uniform computational complexity,are usually investigated thinking in terms of a common model of computation such as Turing machines and Boolean circuits. The subjects from the area of computer architecture, to wit instruction sequence performance, instruction set architectures and remote instruction processing, are usually not investigated in a rigorous way at all.
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