THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum

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THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
ISSUE 542 - APR/MAY/JUN 2021
                                                     ISSN 0257-361X
                                                          Volume 45

    THE GAMES JOURNAL
    www.gamesjournal.at

INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 13 GAMES
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
EDITORIAL                              u TABLE OF CONTENTS / MY LINES FOR WIN / GABIS

     Table of contents
     Österreichischer Spielepreis 2021                                                       3
     Kyoto                                                                                 11
     Paleo                                                                                 12
     Hollerith5                                                                            13
     Calico                                                                                14
     Reisespiele                                                                           15
     Lions of Lydia                                                                        17
     Call to Adventure                                                                     18            Let the goblins fly!

     Die Abenteuer des Robin Hood                                                          20            Alea iacta est would have been the word in ancient Rome or in the Asterix
                                                                                                         comic books - Flyin‘ Goblin is the title of Spiel der Spiele 2021 which was
     Cryptid                                                                               22            presented in this year’s press conference to announce the winners of the
                                                                                                         2021 award, which was held for the first time at Austria Center Vienna.
     Kompromat                                                                             23            Despite Corona restriction, media representatives of all genres were pre-
                                                                                                         sent and could take a look at the six games that were awarded Spiele Hit,
     Punktesalat                                                                           24            interview jury members, make recordings and communicate the refres-
                                                                                                         hing mix of games over many channels, among them Wien heute (ORF),
     Die Crew - Mission Tiefsee                                                            25            W24, Radio Wien, Wiener Zeitung and Kurier as well as trade media like
                                                                                                         spieletest.at and of course Frisch gespielt.
     Pendulum                                                                              26
                                                                                                         As the only but huge fly in the ointment came the announcement by Dr.
     Hashi                                                                                 28            SUSANNE BAUMANN-SÖLLNER, director of Austria Center Vienna, that
                                                                                                         the Games Fair 2021 has been rescheduled to 2022 - the vaccination and
     Kleinst aber Feinst - Part 10                                                         29            testing lines that were installed at ACV will still be active in autumn. A pity,
                                                                                                         but understandable and we look forward to 2022 all the more.
     Impressum                                                                             29            This issue, of course, is dominated by the Games Award, and extensive and
     WIN the Games Journal is the publication and voice of the Viennese Games Academy                    detailed reports on the winners will follow in Issue 543, as the recommen-
     and is published quarterly. It presents new releases in the games market with an                    dation lists will be published at the start of the main games season at the
     Austrian connection and of course also international “heavy weights” and throws a                   beginning of October.
     nostalgic glance into the games museum on games treasures of times gone by and
     yet relating to today. Furthermore, WIN reports extensively on the Austrian Games
     Award that comprises Spiel der Spiele / Game of Games and Spiele-Hits categorized                   Have fun with this issue, an exiting mix of new releases and some playful
     by user groups and lists of recommended games. Also featured are international                      travel ideas from the games museum, an alternative to real traveling in
     games awards and very small publishing companies with their very often very perso-                  times of the pandemic.
     nal approach on our heart’s desire, games.
     Editorial work happens in cooperation with the magazine „Frisch gespielt“ e.U. and                                                                                       Thomas Bareder
     the association of Wiener Spieleakademie. Editors-in-chief: Dipl.Ing. Thomas Bareder
     and Dipl. Ing. Dagmar de Cassan
     WIN-issues can be found at http://www.gamesjournal.at and www.frisch-gespielt.
     at

        GAMES BUYER INFORMATION SYSTEM - GABIS                         imply the classical concept of „family games“! Furthermore,    Think ahead, long-term planning, planning for several
                                                                       our user groups can overlap. The choice of suitable games      moves
                                                                       always depends on your playing partners and your fun              Creativity:
        STRUCTURE                                                      with games!                                                    The player has to provide words, phrases, images and
        Each game review also features an evaluation which can         Games that are especially eligible for Solo play or for 2      other creative efforts
        help you to find the game that best suits your tastes.         players or Large groups of players are marked with an             Knowledge:
        The color accompanying each game title represents the          icon.                                                          Cultural and educational knowledge, long-term memory
        USER Group. The headline also contains icons for age and                                                                         Memory:
        number of players.                                             FEATURES                                                       Remember, learn by heart, short-time memory
        The BAR in the evaluation box displays color codes for up      Each game targets preferences for different features in a         Communication:
        to 10 features of a game.                                      player, therefore each game is not suitable for each player.   Talk to each other, negotiate, inform
                                                                       We have listed 10 features players note when deciding             Interaction:
        USER GROUP                                                     on a game. Only if a player finds his preferred features       Influencing each other, bluffing, auction
        We have defined 4 target groups (color accompanying            in a game he will enjoy the game. The color code marks            Dexterity
        the head line)                                                 the dominant features. Educational games train the             Motor skills
                                                                       highlighted preference.                                           Action:
        Kinder:                                                                                                                       Body movement, balance and reaction
        Games for children an educational games. Adults can play       Empty boxes: This feature is neclectable or not present
        in a guiding function.                                         One colored box: This feature is present, but not essential    ADDITIONAL INFORMATION
        Familien:                                                      Two colored boxes: This feature is present and important       Version: The edition of the game on which the review
        Children and parents play together, all have the same          in the game                                                    is based
        chance to win and have fun.                                    Three colored boxes: This feature is dominant and essential    Rules: This lists the languages in which rules are available
        Freunde:                                                                                                                      or are included in the game, often even more translations
        Young people and adults play together as equals                  Chance:                                                      can be found on the web.
        Experten:                                                      The game is influenced by dice, cards or any other form of     In-game text: A YES marks a game with language-
        Games with special demands on rules and playing time.          random generator                                               dependent components that cannot be played without
        Especially for game geeks                                        Tactics:                                                     translation or knowledge of the language
                                                                       Take decision, short-term planning, planning based on
        Please note for the user groups Children, Family and           one move
        Friends: Children who love to play can be ahead of their         Strategy:
        peers! Please note that our target group “families” does not

2            ISSUE 542 / APR/MAY/JUN 2021                                            Color codes, target groups, features, icons and GABIS
                                                                                                    are explained on page 2
                                                                                                                                                               www.gamesjournal.at
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
WIENER SPIELE AKADEMIE t                     AWARDS

                                   Wiener Spiele Akademie
                                                      we
                                                     wir   present
                                                         präsentieren:

                                  Austrian
                              Österreichischer
                       Spielepreis
                       Games Award2021
                                   2021

                                     Allausgezeichneten
                                  Alle   award-winning games
                                                         Spiele

                The Austrian Games award features Spiel der Spiele, the main award, and
                  Der Österreichische Spielepreis umfasst neben dem Spiel der Spiele,
                 awards  Spiele-Hit in
                  dem Hauptpreis,     diecategories
                                           nach denofKategorien
                                                      games for für
                                                                 families, games
                                                                     Familien, für for children,
                                                                                    Kinder,  mit
              games
                  Freunden, für Experten, Karten bzw. Trend gruppierten Spiele-Hitsand
                      with friends,  games   for experts, card games  and  trend games      undalso
               provides a listEmpfehlungslisten
                               of recommended des  games   from the
                                                       aktuellen    new releases of the current
                                                                 Spiele-Jahrgangs.
                                                      year.

www.gamesjournal.at            Color codes, target groups, features, icons and GABIS
                                              are explained on page 2
                                                                                       ISSUE 542 / APR/MAY/JUN 2021       3
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
AWARDS                 u WIENER SPIELE AKADEMIE

                                                Spiel
                                                Spiel der
                                                      der Spiele
                                                          Spiele
                             Spiel der Spiele
                             Das Spiel        is THE
                                        der Spiele     game
                                                   ist das   that das
                                                           Spiel,  the jury liked best; it is funam
                                                                       der Spielekommission       to play andgefallen
                                                                                                     besten   suitab-
                                                   le for and of  interest to all user groups.
                                   hat, es macht Spaß und ist für nahezu alle Zielgruppen interessant.

                            Flyin´ Goblin
                            Flyin’ Goblin
                            An
                            Als army   of goblins
                                 Anführer          wants to conquer
                                            einer Goblinarmee       will aman
                                                                           fortress
                                                                               eine full
                                                                                     Burgofvoller
                                                                                             treasures. As their
                                                                                                   Schätze  ero­
                            general,
                            bern undyou    catapult seine
                                       katapultiert  your soldiers
                                                             Soldatenasmöglichst
                                                                          exact as exakt
                                                                                    possible   into
                                                                                          in die    the Mit
                                                                                                  Burg. fortress.
                                                                                                            den
                            With the loot of gold that you acquire in that way you you can hire better
                            so erhaltenen Goldmünzen kann man die Armee verbessern und Stufen
                            soldiers, or captains and robbers and set up levels of your totem. In a round,
                            seines Totems erwerben. Alle Spieler katapultieren aktuell verfügbare Gob­
                            all players simultaneously catapult their men into the fortress; then, in turn,
                            lins in
                            you     dieback
                                 take   Burg.your
                                               Dannmennehmen
                                                         in any alle  reihum
                                                                  order        in beliebiger
                                                                         and resolve           Reihenfolge
                                                                                       the effect           ihre
                                                                                                   of the rooms
                            Goblins   zurück  und   erledigen   die Effekte  der  Räume,   in  denen  sie
                            where they landed. Then you check for end of game - if someone has all four   gelan­
                            det sind.
                            totem     Liegen
                                   levels     danach
                                          on the roof oralle vier Totemstufen
                                                          collected              eines Spielers
                                                                     the given number             unzerstört
                                                                                         of diamonds,        auf
                                                                                                        he wins.
                            dem   Dach  oder  hat  jemand     die vorgegebene    Anzahl   gesammelt,
                            Otherwise, you can buy new men and parts available from the army board.     gewinnt
                            dieser Spieler. Hat niemand gewonnen, können die Spieler reihum Figuren
                            von der Armeetafel
                            Tactical              kaufen.
                                     dexterity game    for 2-4 players, ages 8+

                            Designers:  Corentin Lebrat, Théo
                            Taktisches Geschicklichkeitsspiel, für Riviere
                                                                   2-4 Spieler, ab 8 Jahren

                            Publisher: Iello / Lebrat,
                            Autoren: Corentin  HutterThéo
                                                       TradeRivière
                                                              2021
                            www.hutter-trade.com
                            Verlag: Iello / Hutter Trade 2021
                            www.hutter-trade.com

4        ISSUE 542 / APR/MAY/JUN 2021                   Color codes, target groups, features, icons and GABIS
                                                                       are explained on page 2
                                                                                                                  www.gamesjournal.at
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
WIENER SPIELE AKADEMIE t                         AWARDS

                                 Spiele-Hit für
                                 Spiele-Hit für Kinder
                                                Kinder
                  A Spiele-Hit
                  Ein Spiele Hitfür
                                 fürKinder
                                     Kinder/ for childrenKinder­,
                                             präsentiert  featuressowie
                                                                   gamesLernspiele.
                                                                          and educational    gameskön­
                                                                                      Erwachsene    for
                  children. Adults
                    nen, müssen     can,
                                 aber    but mitspielen.
                                      nicht  need not play.
                                                         DerThe fun in playing
                                                             Spielspaß liegt vorisallem
                                                                                    enjoyed  mainly
                                                                                        bei den Kids.by
                                                            the children.

                      Fabelwelten
                      Fabelwelten
                       Animals
                             Tierecan      take jede
                                       können    on anyRollerole  or guiseund
                                                              annehmen        andsollen
                                                                                   needpassend
                                                                                          to be selected
                                                                                                  für jede to  suit the
                                                                                                            Geschich­
                       story.teCards
                                  gewähltof awerden.
                                               story areDiestacked.
                                                              Karten Each
                                                                        einer player  holdswerden
                                                                               Geschichte     five animal   cards,Jeder
                                                                                                      gestapelt.    one
                       animal     fromhat
                             Spieler      the fünf
                                               stackTierkarten,
                                                      starts the einstory.
                                                                        TierStory
                                                                              vomcards
                                                                                    Stapelare  read out
                                                                                            beginnt  die in  order and
                                                                                                          Geschichte.
                       each Die
                              player,    including the narrator,
                                     Geschichte­Karten       werden in  selects  an animal
                                                                           Reihenfolge        from his
                                                                                         vorgelesen   undhand
                                                                                                           jederthat  he
                                                                                                                  Spie­
                       thinksler,suits  the  story  role   best. Then   the  animal  cards   are shuffled
                                    auch der Vorleser, wählt verdeckt ein Tier aus seiner Hand, das am     face-down,
                       revealed
                             besten  andzur
                                          placed
                                             Rollenext
                                                    in derto Geschichte
                                                             the symbol passt.
                                                                            track.Dann
                                                                                   Now werden
                                                                                          all players
                                                                                                   die vote
                                                                                                       Tierewith   their
                                                                                                              verdeckt
                       markers      whichund
                             gemischt        animal   suits
                                                  offen  an best   - you cannot vote
                                                              die Symbolleiste          forAlle
                                                                                   gelegt.   yourstimmen
                                                                                                  animal - mit
                                                                                                             and ihren
                                                                                                                  score
                       one point
                             Markern  for each   vote forTier
                                           ab, welches      their  animal.
                                                               – das   eigeneThe  animal
                                                                               darf nicht with   most
                                                                                           gewählt     votes–wins
                                                                                                    werden           the
                                                                                                                am be­
                       round;     if  you   voted  for  it, you   score   an  extra point.  At  the
                             sten passt und bekommen einen Punkt pro Marker auf dem eigenen Tier.   end   of the  story,
                       you win
                             Das with      mostden
                                     Tier mit     points.
                                                     meistenIncludes
                                                                Stimmen a cooperative
                                                                            gewinnt, wervariant
                                                                                            dafürand   also branching
                                                                                                  stimmte,   erhält ei­
                       stories
                             nen Zusatzpunkt. Am Ende der Geschichte gewinnt man mit den meisten
                             Punkten. Mit kooperativer Variante bzw. verzweigten Geschichten.
                       Selecting and voting game for 2-6 players, ages 5+
                             Auswahl- und Abstimmspiel, für 2-6 Spieler, ab 5 Jahren
                       Designer: Wilfried & Marie Fort
                             Autoren: Wilfrid und Marie Fort
                       Publisher: Lifestyle Boardgames / Asmodee 2021
                       www.asmodee.de
                            Verlag: Lifestyle Boardgames / Asmodee 2021
                             www.asmodee.de

www.gamesjournal.at               Color codes, target groups, features, icons and GABIS
                                                 are explained on page 2
                                                                                              ISSUE 542 / APR/MAY/JUN 2021       5
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
AWARDS                 u WIENER SPIELE AKADEMIE

                                     Spiele Hit für
                                     Spiele-Hit für Familien
                                                    Familien
                          ADer
                            Spiele-Hit  für Familien
                                Spiele Hit           / for families
                                            für Familien            presents
                                                           präsentiert Spielegames  for children
                                                                              für Kinder         and parents,
                                                                                          und Eltern, diese
                          all play gleichberechtigt,
                          spielen  on the same footing
                                                     alleand havegleiche
                                                          haben    equal Gewinnchancen.
                                                                         chances to win. Fun  to playSpiele­
                                                                                           Richtiger  for all.
                                                              spaß für alle.

                         Rolling
                         RollingDice
                                 Dice
                         In
                          In the
                              dergame    box = the dice
                                   Spieleschachtel         arena, you roll
                                                      als Würfelarena       your dice
                                                                          würfelt  manonto
                                                                                         seinethe  ice floes.
                                                                                                 Würfel   auf The
                                                                                                               die
                         active   player
                          Eisscholle.     rolls
                                        Der     his Spieler
                                             aktive  dice, changing    positions
                                                              würfelt seine        of other
                                                                              Würfel,   dabeiplayers‘
                                                                                                könnendice     can
                                                                                                         die Po­
                         happen
                          sitionenand
                                    vonisWürfeln
                                           valid. Then   you select
                                                    anderer   Spielerone  die fromwerden.
                                                                       verändert     the floeDann
                                                                                               and remove    your
                                                                                                     wählt man
                         remaining
                          einen seiner dice  fromauf
                                          Würfel   theder
                                                        floe. Whenund
                                                           Scholle    all entfernt
                                                                          have done dierolling/selecting/remo-
                                                                                        restlichen. Waren alle
                         ving,
                          an derallReihe,
                                    dice in  valid positions
                                           erhalten            score
                                                     alle Würfel      points - pips
                                                                  in gültigen         + valuePunkte
                                                                                Positionen     of all dice  in po-
                                                                                                       – Augen­
                         sitions
                          zahl + to  the rear
                                   Wert   aller+dahinter
                                                 dice values   on ice blocks
                                                           liegenden   Würfel,and   maybe
                                                                                 Würfel    aufbonus  points from
                                                                                                Eisblöcken    und
                         the  fish netBonuspunkte
                          eventuell     minus penalty desfrom   the hole.
                                                           Fischnetzes     In later
                                                                         minus      rounds
                                                                                Eisloch.   In you  roll available
                                                                                              weiteren   Runden
                         dice
                          wirftand
                                 mantryverfügbare
                                         to top the Würfel
                                                     value ofundyour  die in the
                                                                   versucht,   denarena
                                                                                     Wertordes
                                                                                             place  a die further
                                                                                                 eigenen   in der
                         forward.
                          Arena zu übertreffen oder weiter zu würfeln. Erreicht jemand dieand
                                    If  someone    has  collected  the  necessary   score,  the  game         with
                                                                                                         nötigen
                         the  end  of the  current  round   and  you win   with  the  highest
                          Punkte, endet das Spiel mit Ende der laufenden Runde und man gewinnt score.
                          mit den meisten Punkten.
                         Dexterity game with dice for 2-6 players, ages 8+
                         Geschicklichkeitsspiel mit Würfeln, für 2-6 Spieler, ab 8 Jahren
                         Designer: Peter Wichmann, Albrecht Werstein, Karl-Heinz Schmiel, Klaus
                         Zoch
                         Autoren: Peter Wichmann, Albrecht Werstein, Karl-Heinz Schmiel, Klaus Zoch
                         Publisher: Abacusspiele 2021
                         Verlag: Abacusspiele 2021
                         www.abacusspiele.de
                         www.abacusspiele.de

6        ISSUE 542 / APR/MAY/JUN 2021                    Color codes, target groups, features, icons and GABIS
                                                                        are explained on page 2
                                                                                                                     www.gamesjournal.at
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
WIENER SPIELE AKADEMIE t                         AWARDS

                         Spiele-Hit mit
                         Spiele-Hit mit Freunden
                                        Freunden
                  A  Spiele-Hit
                   Der          mitmit
                       Spiele Hit   Freunden  / with
                                       Freunden      Friends presents
                                                  präsentiert           games
                                                               Spiele für       for juveniles
                                                                          Jugendliche         and adults
                                                                                        und Erwachsene,
                  with equal chances
                  mit gleichen       to win for all;
                                Gewinnchancen,    dieplayers  are usually
                                                      Mitspieler          older
                                                                  sind älter     than
                                                                             als 12   12 years
                                                                                    Jahre      and share
                                                                                          oder haben das
                                            an  interest in the game   topic.
                                        Spielthema als gemeinsames Interesse.

                      Micro
                      MicroMacro
                            MacroCrime
                                 CrimeCity
                                       City
                      Crime
                       In CrimeCityCity
                                      is full of crimes
                                           wimmelt       that need
                                                      es von         to be solved
                                                               Verbrechen,     die esand   investigated.
                                                                                       aufzuklären    gilt.Clues,
                                                                                                            Indi­
                      suspects   to interrogate
                       zien, Verdächtige      zum and   all other
                                                    Verhören    undinformation
                                                                     alles was wir that we need
                                                                                      sonst       can be found
                                                                                             an Informationen
                      on  the city map,
                       brauchen,     findeta sich
                                              busyamhidden   information
                                                       Stadtplan.            picture.
                                                                     Die Szenen        The
                                                                                     des     scenes of theoffen­
                                                                                          Wimmelbilds        busy
                      picture   provide clues
                       baren Hinweise              and method of16crime.
                                            und Tat­Hergänge.                 16 cases comprise
                                                                        Fälle bestehen                theirStapel
                                                                                           aus je einem      own
                      stack   of caseDie
                       Fallkarten.       cards.  The start
                                            Startkarte  wirdcard  is read out.
                                                                vorgelesen.    DieThe  second
                                                                                     zweite      cardbeschreibt
                                                                                              Karte    describes
                      aeine
                        taskAufgabe,
                               to solve die
                                          - the
                                              zusolution
                                                  lösen istis­ always   a scene
                                                               die Lösung         on the eine
                                                                             ist immer     picture  map.
                                                                                                Szene   aufWhen
                                                                                                             dem
                      the  scene
                       Plan.       is found,
                              Ist sie          the inspector
                                       gefunden,    überprüftchecks     the solution
                                                                 der Kommissar       desonFalls
                                                                                            the die
                                                                                                backside
                                                                                                    Lösung  of auf
                                                                                                               the
                      card.  If coordinates
                       der Rückseite            and sceneKoordinaten
                                          der Fallkarte.    correlate, theund
                                                                            textSzene
                                                                                  on themüssen
                                                                                          backside   is read and
                                                                                                  übereinstim­
                      then
                       men.theBeitask   of the Lösung
                                    richtiger   next card  is solved
                                                         wird   nun deretc.Text der Rückseite verlesen und
                       dann die Aufgabe der nächsten Fallkarte gelöst usw.
                      Deduction game with a busy hidden information picture for 1-4 players,
                      ages  10+
                       Deduktionsspiel     mit Wimmel-Suchbild, für 1-4 Spieler, ab 10 Jahren

                      Designer:  Johannes Sich
                      Autoren: Johannes Sich, Daniel Goll, Tobias Jochinke
                      Publisher: Edition Spielwiese / Pegasus Spiele 2020
                      Verlag: Edition Spielwiese / Pegasus Spiele 2020
                      www.pegasus.de
                      www.pegasus.de
                      www.edition-spielwiese.de
                      www.edition-spielwiese.de

www.gamesjournal.at               Color codes, target groups, features, icons and GABIS
                                                 are explained on page 2
                                                                                              ISSUE 542 / APR/MAY/JUN 2021       7
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
AWARDS                 u WIENER SPIELE AKADEMIE

                                  Spiele Hit für
                                  Spiele-Hit für Experten
                                                 Experten
                     A Spiele-Hit
                        Der Spielefür
                                   HitExperten  / for experts
                                        für Experten          presents
                                                       präsentiert Spielegames  featuring complex
                                                                           mit komplexen            rules
                                                                                           Regeln und  hö­and
                      a higher entry treshold and therefore
                        heren Einstiegsschwellen   und bietetoffers  lots of challenges
                                                                dementsprechend     viel and fun in playing,
                                                                                         Herausforderung
                                         especially
                                        und          forspeziell
                                            Spielspaß,   experienced   frequentVielspieler.
                                                                 für erfahrene   players.

                      2491 Planetship
                      2491 Planetship
                     The  naturaldie
                      Nachdem       resources   of earth
                                       natürlichen        are depleted
                                                     Ressourcen          and zur
                                                                  der Erde    planet  ships
                                                                                   Neige      were built
                                                                                          gegangen         to
                                                                                                       sind,
                     ensure
                      wurdensurvival    and cross
                                sogenannte          galaxies. When
                                              Weltenschiffe    gebaut,the
                                                                        um mother   ship is in trouble
                                                                             das Überleben               and
                                                                                                zu sichern
                     isund
                        destroyed,    we are
                           die Galaxien        commanders Als
                                           zu durchqueren.     of other   ships and our
                                                                   das Mutterschiff        salvage
                                                                                        in Not   gerätteams
                                                                                                        und
                     want   to loot
                      zerstört       thewollen
                                 wird,   mother wirship for valuable der
                                                     Kommandeure       DNA    or characters
                                                                            anderen             with useful
                                                                                      Raumschiffe      diese
                     abilities.
                      günstige Who     will plunder
                                 Gelegenheit          most
                                                nutzen,   umsuccessfully?
                                                              aus dem Wrack wertvolle DNA, Cha­
                     Based
                      raktereonmitthenützlichen
                                       mechanism     from City ofzuSpies:
                                                 Eigenschaften,              Estoril
                                                                      erbeuten    und1942     (Mesaboard-
                                                                                       schicken    ein Ber­
                     games,    2015)
                      gungsteam.       youplündert
                                     Wer    dock four    out of six ships/characters in each of four
                                                     am meisten?
                     rounds by placing the card at one of the sectors. When scoring a sector
                     you
                      Auf use
                           Basisabilities  of your characters
                                   des Mechanismus      aus Cityinof the  sector,
                                                                      Spies:       majority
                                                                             Estoril           in character
                                                                                      1942 (Mesaboard­
                     strength   in a sector
                      games, 2015)     docktyields
                                              man inthejeder
                                                         sector character
                                                              der           for a vier
                                                                  vier Runden     reward;
                                                                                       von you
                                                                                             sechsintroduce
                                                                                                    Raum­
                     him  to your team of sixdurch
                      schiffen/Charakteren       or discard   him.der
                                                        Anlegen    At the
                                                                       Karteendanyou  scoreder
                                                                                    einem    cards   in your
                                                                                                  Sektoren
                     discard  pile,  characters  in  hand  and  completed    missions.
                      an. Für die Sektorwertung nutzt man Eigenschaften seiner Charaktere im
                      Sektor, die Mehrheit an Charakterstärke in diesem liefert den Sektoren­
                     Placement  game
                     charakter als    for majorities
                                   Belohnung, den manforins
                                                         2-5sechsköpfige
                                                             players, ages 12+eingliedert, oder
                                                                         Team
                      abwirft. Am Ende wertet man Karten im eigenen Abwurfstapel, Charakte­
                     Designer:
                     re auf der Antonio
                                Hand undSousa Lara
                                         erfüllte Missionen.

                     Publisher: MEBO
                     Legespiel um      Games
                                  Mehrheiten, für/2-5
                                                   Heidelbär    Games
                                                      Spieler, ab        2020
                                                                  14 Jahren
                     www.heidelbaer.de
                      Autor: Antonio Sousa Lara

                      Verlag Mebo Games / Heidelbär Games 2020
                      www.heidelbaer.de

8        ISSUE 542 / APR/MAY/JUN 2021                     Color codes, target groups, features, icons and GABIS
                                                                         are explained on page 2
                                                                                                                  www.gamesjournal.at
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
WIENER SPIELE AKADEMIE t                       AWARDS

                                    Spiele-Hitfür
                                  Spiele-Hit   Karten
                                                  Karten
               A Spiele-Hit
               Der   Spiele Karten
                            Hit für/ cards presents
                                      Karten         cards games
                                              präsentiert         of easy access
                                                            Karten­Spiele        and moderate
                                                                           mit einfachem      duration,
                                                                                         Zugang   und
                                   offering fun to play for a wide range of players.
               moderater Spieldauer, die Spielspaß für ein breites Spieler­Publikum bieten.

                   Jinx
                   Jinx
                      In
                       In each
                          drei of   three rounds,
                                Runden              16 cards
                                           liegen jeweils    16are   laid out
                                                                 Karten    im in a grid.aus.
                                                                               Raster     Players  are active
                                                                                             Die Spieler   sindin
                      turn,
                       reihumrollaktiv,
                                   a diewürfeln
                                         and takeunda card   of theeine
                                                         nehmen       resulting
                                                                          Karte value   from the display;
                                                                                 des gewürfelten             you
                                                                                                     Werts aus
                      can
                       der re-roll
                            Auslage; once,
                                        der but
                                             Wurfmust
                                                    kannaccept  the second
                                                            einmal            result.
                                                                      wiederholt      If a player
                                                                                   werden,    diesescannot  take
                                                                                                      Ergebnis
                      amuss
                         cardgenommen
                              in his turn, werden.
                                             the roundKannends;ein
                                                                 allSpieler
                                                                     playerskeine
                                                                              discard  cards  of  colors corres-
                                                                                   Karte nehmen, endet die
                      ponding
                       Runde und  to colors  left von
                                     alle geben   in the  grid,gesammelten
                                                       ihren    always checking     all–their
                                                                               Karten     auchcollected
                                                                                                 von jenencards.
                                                                                                            der
                      If
                       Vorrunde – jene zurück, deren Farbe noch in der Auslage vorhandencard.
                         you  ended    the round,   you   must  then   discard your   highest  remaining     ist.
                      By
                       Werdiscarding
                             die Runde  a card,  you can
                                           beendete,       draw
                                                        gibt      a lucky seine
                                                              zusätzlich    card and  use it Karte
                                                                                  höchste    in the next round.
                                                                                                     ab. Durch
                      After three rounds, you win with most points on your cards.
                       Abgeben eine Karte kann man nun eine Glückskarte ziehen und in der
                       nächsten Runde einsetzen. Nach drei solchen Runden gewinnt man mit
                      Collecting cards with dice roll for 2-4 players, ages 6+
                       den meisten Punkten auf seinen Karten.
                      Designer: Klaus Altenburger
                      Karten sammeln mit Würfeln, für 2-4 Spieler, ab 6 Jahren
                      Publisher: Piatnik 2021
                      Autor: Klaus Altenburger
                      www.piatnik.com

                      Verlag: Piatnik 2021
                      www.piatnik.com

www.gamesjournal.at                  Color codes, target groups, features, icons and GABIS
                                                    are explained on page 2
                                                                                               ISSUE 542 / APR/MAY/JUN 2021       9
THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
AWARDS                 u WIENER SPIELE AKADEMIE

                   Spiele Hit Trend-Spiele
                        Spiele-Hit         / trendy games
                                   für Trend-Spiele
                       ADerSpiele-Hit  for für
                              Spiele Hit    Trend-Spiele  gives kürt
                                                Trend-Spiele    the award  of 2021
                                                                     2021 einen      to a representative
                                                                                  Vertreter              of the
                                                                                              der aktuellen     main
                                                                                                             Haupt­
                       trends.
                        Trends.Unchanged
                                  Unverändert fromim2020,  they are
                                                      Vergleich     the Vorjahr
                                                                  zum   Genres Escape
                                                                                 sind dasthedie
                                                                                             Room   and Roll
                                                                                                 Genres       & Wri-
                                                                                                         Escape  the
                         te, new
                        Room      in theRoll
                               sowie      range  and replacing
                                             & Write           the Logic
                                                      – neu dabei         Puzzles
                                                                    und damit   dieisLogik­Spiele
                                                                                       the notably increasing trend
                                                                                                   ablösend ist  der
                        to re-publish
                        zuletzt  stark games    and publishing
                                         anziehende    Trend zuexpansions    for well-known und
                                                                  Neu­Veröffentlichungen        games, summarized
                                                                                                    Erweiterungen
                                                          as News for Well-knowns
                          zu bereits bekannten Spielen, zusammengefasst unter Neues zu Altbekanntem.

                      Break
                      BreakIn
                            InArena
                              Arena5151
                       Breaking
                       Einbruchin     instead
                                   statt      of escaping,
                                         Entkommen,         at least bis
                                                        zumindest    untilman
                                                                           youdas
                                                                                have reached
                                                                                  Schiff       yourhat
                                                                                          erreicht    ship
                                                                                                         umto
                       return  to your   home  planet. As  usual  in such   games  you  enact
                       auf den Heimatplaneten zurückzukehren. Wie zumeist bei solchen Spielen  a  story with
                       some   unexpected
                       „erlebt“   man eineturns,   solve puzzles
                                             Geschichte           and
                                                          mit teils    riddles, combine
                                                                     überraschenden        information löst
                                                                                        Wendungen,       and
                       complete   tasks;  the necessary  components,     clues from  texts  and
                       dabei Rätsel, kombiniert und erledigt Aufgaben; dafür erhält man Materi­  images   are
                       provided by the game. The multiple-layered Russian-doll type box simulates
                       alien, Hinweise aus Texten und Bildern im Spiel. Die mehrfach Matrjosch­
                       Area 51, into which you continue to intrude. You may never open something
                       ka­artig
                       or look atverschachtelte   Spiel
                                   it before you are    Boxtosimuliert
                                                     asked               die Area 51, in die immer tiefer
                                                               do so. Replayable!
                       vorgedrungen werden soll. Man darf jedoch niemals etwas öffnen oder
                       anschauen,
                       Escape   Room  bevor
                                        gameman   dazu
                                              for 1-6   aufgefordert
                                                      players, ages 12+wird. Wiederspielbar.

                       Designer: David
                       Escape Room     Yakos
                                   Spiel, für 1-6 Spieler, ab 12 Jahren

                       Publisher: Schmidt
                       Autor: David Yakos Spiele 2020
                       www.schmidtspiele.de
                       Verlag: Schmidt Spiele 2020
                       www.schmidtspiele.de

10       ISSUE 542 / APR/MAY/JUN 2021                     Color codes, target groups, features, icons and GABIS
                                                                         are explained on page 2
                                                                                                                   www.gamesjournal.at
KYOTO t                                       REVIEW

                                                                                                       Designer     S. Harrer & J. Krenner
   AN UNCOMFORTABLE TRUTH                                                                                 Artist    Christian Opperer

   KYOTO
                                                                                                       Publisher    Pegasus Spiele / Deep Print Games 2020
                                                                                                            Web     www.pegasus.de, www.deep-print-games.com
                                                                                                        Version     de
     PLAYER:     AGE:        TIME:     IN-GAME TEXT:                                                      Rules     de en
      3-6        10+        30+           yes                                                             Genre     Bluff, negotiation

We find ourself in the year 1997. All humankind is in agreement about climate protec-                  with the second-most victory points (!)
tion. All humankind? No! Unrelenting travelers-by-plane don’t stop to gad about in                     wins. This result causes the supposed or
planes, unrelenting drivers to do not stop to cruise in their cards, unrelenting burger                hoped for end score to be thrillingly un-
eaters don’t stop to consume meet, unrelenting whoevers do not stop with whatever                      predictable, and in addition a„nice“ mix of
...                                                                                                    shame, guilt and malicious joy is created
                                                                                                       at the same time.
So, once again we are tasked with sav-                  With those surprisingly simple means,
ing earth - of course, with pleasure. But              our private world climate conference is         In the alternative positive outcome, the
what about our respective personal in-                 very realistically simulated at the game        twelve rounds can provoke a repetitive
terests and those of the oil, agricultural,            and negotiation table, including the re-        and somewhat long-winded flair. If that
nuclear etc. lobbies that we secretly rep-             spective revealing egoisms. “Who wants          happens, you need to pay even mor at-
resent, which are nearer to our hearts or              to contribute to the protection of indig-       tention to, on the one hand, donate
victory point purses than the future fate              enous habitats? - Canada would be will-         enough for the common goal and, on the
of the next generations. The two curren-               ing, but has already invested so much           other hand, to keep enough money and
cies in the game are money and cards:                  into the ozone layer, so why not China?         cards for your personal goal because very
In the game, too, nobody likes to spend                - China would prefer to protect the Chi-        often the respective final results are not
money, as the second-most cash wealth                  nese instead of minorities - everything         very far apart.
is rewarded with victory points. Anyhow,               always ends up with the EU, okay, one
at least sums donated to general wel-                  million for the environment funds and a         In any case, the cardboard lectern - for the
                                                                         forfeit of electric radiant   chairperson that changes in each round -
                                                                         heaters; but something        is an eyecatcher; the playing cards have
                                                                         is still missing - If China   harmonious graphics that merit a second
                                                                         contributes something         glance. Especially laudable about the
                                                                         after all, Canada would       components: no plastic, and small card-
                                                                         also provide an addition-     board box to store cards and tokens.
                                                                         al Million - Oh, too bad,
                                                                         time has run out; in the
                                                                         break in negotiation we        Conclusion
                                                                         must toast the extinction      .. when we fail together, 5 if we “save” Earth
                                                                         of tortoises - who needs
                                                                         tortoises?
                                                                                                       Kyoto is a pseudo-cooperative, satiric-cyn-
                                                                          They are crazy, those hu-    ic negotiation and bluff game with cute
                                                                          mans!                        components that fit the topic, suitable for
                                                                                                       all types of players from teen age up, but
                                                                        The game is most fun -         rather not recommended for tight-lipped
fare can at least be partially recovered               subject to the necessary sarcasm - evolves      and/or altruistic or sensitive minds. þ
when the environment funds it suffi-                   when all speak with pseudo Russian, Chi-
ciently covered and you are entitled - as              nese or French accent and act in the tradi-                                       Harald Schatzl
the chairperson of the current round - to              tion of role playing. Bitter but true: If we
take a reward from the funds. As regards               fail (un)consciously, when the animal ex-
to cards, each individual one is worth                 tinctions, earth warming and/or air pollu-
a victory point at the end of the game                 tion have become too lethal. In that case
so that generosity hurts more here, un-                the fun ends prematurely and the country
less you may suspect that a competing
nation represents the interests of, for in-
                                                           Chance
stance, the nuclear power lobby. In that
                                                           Tactic
case, it is clearly easier to get rid of your
nuclear power cards in hand, as this loses                 Strategy
the competitor victory points, too. At that                Creativity
point, bribes can be a conceivable and - as                Knowledge
to games mechanics - permitted aspect.                     Memory
In reality, however, this element is very                  Communication
seldom of use. The given time pressure                     Interaction
of maximum 90 seconds per negotiation                      Dexterity
round increases the stress level consider-                 Action
ably for all participants.

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                                                         are explained on page 2
                                                                                                        ISSUE 542 / APR/MAY/JUN 2021                           11
REVIEW                        u PALEO

                                                                                                                         Designer    Peter Rustemeyer
         WHEN THE DODO WAS STILL ALIVE ...                                                                                  Artist   D. Mayer, I. Schell, F.-G. Stämmele

         PALEO
                                                                                                                         Publisher   Hans im Glück 2020
                                                                                                                              Web    www.hans-im-glueck.de
                                                                                                                          Version    de
          PLAYER:     AGE:        TIME:     IN-GAME TEXT:                                                                   Rules    cn de en fr it jp nl ru
           2-4        10+       45-60           no                                                                          Genre    Cooperative, development

     … and the mammoth could still be hunted, in those good old times, we roam through                                  Night falls
     forest and on mountain, hunt in rivers, build shelters, develop advanced ideas and, of                             When the card stacks of all players have
     course, we dream, too. A fridge for storing perishable haul would be cool, medication                              been used, the survivers must be fed and
     against heart trouble and a chain saw would be wonderful. But - if wishes were horses                              mission tasks must be completed. This de-
     then transport we’d have? Wheels?                                                                                  pletes the food stock and additional com-
                                                                                                                        modities must be discarded, or else: skull!
                                                                                                                                                      But we are still
                                                                                                                                                      alive        and
                                                                                                                                                      maybe         we
                                                                                                                                                      have already
                                                                                                                                                      scratched one
                                                                                                                                                      part of the
                                                                                                                                                      five-part cave
                                                                                                                                                      painting into
                                                                                                                                                      the rock. Apro-
                                                                                                                                                      pos scratched:
                                                                                                                                                      We are not
                                                                                                                                                      done yet. The
                                                                                                                                                      next day gives
                                                                                                                                                      each player a
                                                                                                                                                      new stack with
                                                                                                                                                      all challenges
                                                                                                                                                      and      pitfalls.
                                                                                                                                                      And only the
                                                                                                                                                      completed
                                                                                                                                                      mammoth on
                                                                                                                                                      the cave walls
                                                                                                                                                      allows us to
                                                                                                                                                      sink victorious-
     To begin: A passage in the rules tells us „Do          are mainly abilities of people and items like               ly into the not yet invented pillow and draw
     not look at the front of the cards when set-           torches, stone wedge, spear or fur, and, very               a relieved breath.
     ting up the game!“ The game is meant to                important, cards - always the top ones from
     be experienced cooperatively in adventure              the personal stacks. All property is group-                  Conclusion
     mode, failure in the first few games is nor-           related, only food, wood and stone are avail-
     mal, knowledge and information acquisi-                able to all in the communal cave.                           PALEO is a brilliant cooperative feat! Mecha-
     tion is necessare. I will take the above-men-          As the red card backs also indicate that a                  nisms are basically simple; the complexity
     tioned hint seriously and not let anything             probably negative event is in the offing, you               comes from the manifold card combina-
     slip.                                                  must consider carefully whether to select an                tions and options. As each level combines
     Each player roams the so far unknown                   action during which cards must discarded.                   three out of ten pre-defined modules, the
     world with his group of two people. Before             Red discarded cards yield a skull; five skulls              card decks are different and games or of-
     each step - a small step for me, bla bla ...           end all paleontological actions. A skull must               fered sorted by level of difficulty in the rules.
     each player takes one of the three top cards           also be suffered if a person takes more dam-                Variety for frequent players is guaranteed.
     of his personal stack and checks them. As              age than it can sustain and dies from mul-                  þ
     the backsides of the cards provide vague               tiple heart failure.                                                                      Jörg Domberger
     clues to the front side, the cooperative ac-
     tions are plannable, within limitations.
                                                                Chance
                                                                Tactic
     Hidden Stone Age surprises
     The revealed cards can be resolved, most                   Strategy
     negative ones must be resolved, unfortu-                   Creativity
     nately. Nearly always you can select from                  Knowledge
     several option, many of them are only re-                  Memory
     solvable with the support of other players’                Communication
     groups. Helpfulness is a main feature and                  Interaction
     each turn must be considered by all to-                    Dexterity
     gether. As is often the case, the use of many              Action
     resources provides big hauls. Resources

12         ISSUE 542 / APR/MAY/JUN 2021                                 Color codes, target groups, features, icons and GABIS
                                                                                       are explained on page 2
                                                                                                                                            www.gamesjournal.at
HOLLERITH5 t                               REVIEW

                                                                                                      Designer    Andreas Kunekath-Häbler
   I GIVE MYSELF THE BALL!                                                                               Artist   not named

   HOLLERITH5
                                                                                                      Publisher   Gerhards Spiel & Design
                                                                                                           Web    www.spielewerkstatt.eu/de
                                                                                                       Version    de
     PLAYER:      AGE:       TIME:     IN-GAME TEXT:                                                     Rules    de en
       2          8+         20+           no                                                            Genre    Tactical positioning game

Hollerith is a resounding name in the computer universe as the inventor of the                        game,, basically avoiding of mistakes is
punched card. Here he comes „to the fifth power“ and introduces a new up to now                       more important than attacking at any cost.
unknown dimension to the good old “4 gewinnt”.                                                        A high-level game made from high-quality
                                                                                                      materials, on the way to a hard core tactical

In each turn you sink a marble into a grid of                                                         game: Anticipate moves, check possibilities
holes - not always there where you want to              Conclusion                                    and think! þ
sink it, but where the holes in the perforated
plates on top allow it. And as one of those            Very concise rules explain everything, but                                Jörg Domberger
plates moves one other plate off the grid              only offer a glimpse at the depth of the
once per turn and each plate has only 1 or 2           game at first glance. You must get into the
holes which allow a marble to pass through,
you must consider very carefully how to
                                                           Chance
rotate a plate and where to enter it. Impor-
                                                           Tactic
tant: Which plate do you offer your oppo-
nent with your move? The marbles in yellow                 Strategy
and blue - NÖ sends its regards - create mu-               Creativity
tual threats. Turn by turn it becomes more                 Knowledge
important not to offer opportunities to your               Memory
opponent, but sometimes the room for                       Communication
marbles gets scarce. When he cannot place                  Interaction
a marble, the active player loses instantly. A             Dexterity
more rewarding win: Four marbles in a row,                 Action
horizontally, vertically or diagonally.

www.gamesjournal.at                       Color codes, target groups, features, icons and GABIS
                                                         are explained on page 2
                                                                                                       ISSUE 542 / APR/MAY/JUN 2021                   13
REVIEW                       u CALICO

                                                                                                                       Designer    Kevin Russ
         BACK ARCH OR HAPPY PURRING?                                                                                      Artist   Dylan Mangini, Kevin Russ

         CALICO
                                                                                                                       Publisher   Ravensburger 2021
                                                                                                                            Web    www.ravensburger.de
                                                                                                                        Version    de
          PLAYER:     AGE:       TIME:     IN-GAME TEXT:                                                                  Rules    de
           1-4       10+         45+           no                                                                         Genre    Strategic tile placement

     No, we are not talking about the ghost city in the Mojave desert, and also not from                              If you play more on your own, the game
     the biotechnology company CALifornia LIfe Company, financed by Google and devel-                                 flow is quieter and the Lucky Cat has a
     oping methods against aging, but about the three-colored Lucky Cat named Calico.                                 purring say in it, as has the favor of the
     But also about the Quilt of that name - a relaxing and challenging combination!                                  other players. Some frustration potential,
                                                                                                                      and all-over very harmonious. þ
     Each player lays out - oh, sorry, sews - a
     quilt over 20 rounds from colored and                  Conclusion                                                                           Thomas Bareder
     patterned hexes on display, the tiles on
     display are continually supplemented. Al-             Calico is a visually very beautiful, varied
     ways pretty when complete, but the aes-               and definitely puzzling tile placement
     thetic value is judged by three cats, always          game for all the family for families with
     three different ones in each game. They               children of advanced primary school age
     set the parameters for the quilt: Cat Billie          and also for friends who like a challenge
TRAVEL GAMES t                  SPIELEMUSEUM

   TRAVEL GAMES - FAR AWAY LANDS

   TRAVEL GAMES
In 2021, again the pandemic forces us to restrict our travel plans, which offers at
least an opportunity to look at the travel topic from a museum point of view and
cast a glance on playing travel options in the past. Our destinations are primarily
Austria plus Germany and Switzerland, as a wider range would exceed this column.

Travel games are games featuring more or            Bon voyage
less exact maps of countries, regions, or
cities, which are mostly played following
more or less identical rules. You have des-
tinations to visit or tasks to meet; if you are
first to do all your visits or tasks, you win.
The individual destinations are reached by                                                            Other publishers:
rolling dice, sometimes by answering ques-
tions or other means.                                                                                 Auf Achse

A wide variety of such games has been pu-
blished by Otto Maier Verlag Ravensburg /
Ravensburger:

Alpenreise

                                                    Reprint of a game from 1810, „Das neueste
                                                    Post- und Reisespiel“, by Bernd Gorecki for
                                                    2-4 players, 1973

                                                    Deutschlandreise

3-6 players, ages 10+, featuring destination
cards and telegram cards, you find the shor-
test route.

Beneluxreise
                                                                                                      Transport and logistic version by Wolfgang
                                                                                                      Kramer for 2-6 players, ages 12+; 1987, F.X.
                                                                                                      Schmid
                                                                                                      Spiel des Jahres 1987

                                                                                                      Eine Reise durch Sachsen

                                                    2-6 players, ages 9+, 1962. Features western
                                                    and middle Germany. Six destinations must
                                                    be visited and instruction of chance cards
                                                    must be followed. If you are first at the final
                                                    destination, you win.                             VEB Spielewerk, DDR - 2-6 players, geogra-
                                                                                                      phy and travel game with event slots, cases
                                                                                                      are numbered, the various stops are explai-
                                                    Reise durch die Schweiz                           ned in the rule book.
2-6 players, ages 9+; published 1973, topic         2-6 players. 90 city cards for Switzerland.
Benelux countries.

www.gamesjournal.at                        Color codes, target groups, features, icons and GABIS
                                                          are explained on page 2
                                                                                                       ISSUE 542 / APR/MAY/JUN 2021                  15
SPIELEMUSEUM                    u TRAVEL GAMES

                                                                                                                    by placing betting tokens. Variant of Fin-
                                                                                                                    den Sie Minden.

                                                                                                                    Finally, a glimpse of a few curios and finds
                                                                                                                    which let us look back into the somewhat
                                                                                                                    earlier past and maybe let us recognize a
                                                                                                                    favorite destination in Wienerwald.

                                                                                                                    Der Wienerwald
                                                                                                                    Very old game on the topic of hiking in Wie-
     Frohe Alpenfahrt                                                                                               nerwald, components incomplete.
     Any number of players, Nürnberger Spiele-                                                                      Roll & move game for up to 6 players - no
     fabrik L. Kleefeld & Co. If you enter a city slot                                                              other information - A. Pichlers Witwe &
     with an exact roll, you take the token; if you                                                                 Sohn, Austria
     have most of them at the end, you win.
                                                                                                                    Erste Reise: Unsere Heimat Groß-
     Kennst Du Österreich?                                                                                          deutschland

                                                         the other players can doubt your place-
                                                         ment. Correct placement gives you chips.
                                                         Published in many versions by many pu-
                                                         blishers, e.g. Ausgerechnet Buxtehude for
                                                         Germany at Huch & friends.

                                                         Österreich Finden Sie Winden?
                                                                                                                    Travel game using dice and event slots,
     Travel and quiz game with a railway topic.                                                                     for 2 or more players by F. Plachy. Promo-
     2-6 players, Piatnik.                                                                                          tion game for „Kleines Blatt“, published bet-
     Three version for a roundtrip: Who is out of                                                                   ween 1938 and 1945.
     locations? The roundtrip. We travel on the
     railway!                                                                                                       REISELAND ÖSTERREICH
                                                                                                                    Obviously a game from between 1945 and
     Lustige Rheinfahrt                                                                                             1955, text in four languages, without any
                                                                                                                    other information
                                                                                                                    Vier-Länder-Tour

                                                         Geography location game for 2-5 players,
                                                         ages 10+, by Günter Burkhardt und Walter
                                                         Schranz at Kosmos 2009. Players choose
                                                         how exactly they want to guess the loca-
                                                         tion of cities, sights and regions in Austria
     Travel and geography game using dice.
     Player roll dice in turn and select their route
     out of the start, to Duisburg and to Kob-                                                                      2-6 Spieler, Stomo, Austria. Roll & move
     lenz. When a numbered slot is reached, you                                                                     mechanism with event slots. You start in
     follow instructions, if you reach the start/                                                                   Vienna and travel via Salzburg, Innsbruck,
     finish slot first by exact roll, you win. Alten-                                                               Zürich, Verona and Klagenfurt back to Vien-
     burger und Stralsunder Spielkarten Fabri-                                                                      na. There are bonus movement points for
     ken AG                                                                                                         players who are first to reach or pass stage
                                                                                                                    destinations or mountain scoring.
     A variant of travel games are quiz/guessing
     games on the map location of destinations:                                                                     Thrilling and interesting what the industry
                                                                                                                    had to offer even back then. Where do we
     Ausgerechnet Unken                                                                                             go to next summer? Let’s see what delta,
     Austria version, 2-6 players, ages 10+, by                                                                     kappa and omega variants will let us in-
     Bernhard Lach and Uwe Rapp bei Piatnik,                                                                        dulge in, maybe we can at least reach the
     2008. You draw a card and add it to the dis-                                                                   Adriatic and the rest of the Mediterranean.
     play in north-south or east-west direction,                                                                    At least on a game board!

16          ISSUE 542 / APR/MAY/JUN 2021                            Color codes, target groups, features, icons and GABIS
                                                                                   are explained on page 2
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LYONS OF LYDIA t                                     REVIEW

                                                                                                       Designer    Jonathan „Johnny Pac“ Cantin
   BUY, BUY AND BARTER GOODS!                                                                             Artist   Darryl T. Jones

   LIONS OF LYDIA
                                                                                                       Publisher   Bellwater Games / Spielefaible 2021
                                                                                                            Web    www.spielefaible.de
                                                                                                        Version    de
     PLAYER:      AGE:       TIME:     IN-GAME TEXT:                                                      Rules    de en es
      2-4        12+        30-60          no                                                             Genre    Worker placement, resources management

I swap a carpet for five bushels of grain. Those I then swap for a bronze statue, with
which I then can acquire my two bales of wool which I need to produce more carpets.
Wish there was something that saved me from all this bartering!

Folk lore tells that the legendary King                en trader is present or if you place one,
Croesus of Lydia has invented the system               you can take gold instead of goods in the
of coin usage. This lore is the lead story for         gate color. If placement of a trader meets
the game Lions of Lydia, which is a quick              requirements on one of your production
worker placement and resources man-                    shops, you receive those resources, too.
agement game. Each player has his own
production shops which are upgraded                    At the end of your turn you take a fourth
during the game by adding new cards,                   trader for your bag from the available          of trader or providing special additional
which are also providing most points at                ones at the well. This enables you to plan      buildings to acquire. The expansions can
the end of the game.                                   ahead a little bit. The game ends as soon       be combined in any which way.

                                                                                                        Conclusion
                                                                                                       Lions of Lydia is a simple and quick game,
                                                                                                       that is played in the family within half
                                                                                                       an hour. The random drawing gives the
                                                                                                       game a slight deckbuilding element
                                                                                                       which has scant influence on the flow of
                                                                                                       the game. Out of the mini expansions only
                                                                                                       the craftsmen and the horse racing, which
                                                                                                       introduces a betting element, are major
                                                                                                       rule changes.
                                                                                                       All in all the game is solid and well struc-
                                                                                                       tures, but neither design nor mechanisms
                                                                                                       are really pleasing. þ

                                                                                                                                      Rene Eichinger

You pay those cards with - at the begin-               as a player has upgraded a given number
ning - four resources, which are depicted              of farms.
on the player board. Very quickly the re-
source gold coins is added, which can                  For a bonus, Lions of Lydia includes eight
be used to replace all other resources                 mini expansions which change the rules a
and does not have a maximum limit. The                 little bit, for instance by adding a new type
deciding game element, however, is the
method of acquisition for gold and grain.
                                                           Chance
                                                           Tactic
To this purpose, each player has a bag
with four traders of different colors. In                  Strategy
each turn, you draw one randomly from                      Creativity
the bag and the trader can then be placed                  Knowledge
at varying locations - usually at one of                   Memory
the city gates - to receive barter goods                   Communication
or buy farms. If you place a greed trader                  Interaction
at the green gate, you receive two green                   Dexterity
resources; if other traders are present, you               Action
also receive goods of their colors. If a gold-

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                                                         are explained on page 2
                                                                                                        ISSUE 542 / APR/MAY/JUN 2021                        17
REVIEW                       u CALL TO ADVENTURE

                                                                                                                        Designer    Chris and Johnny O‘Neal
         DIAL „A“ FOR ADVENTURE                                                                                            Artist   Matt Paquette

         CALL TO ADVENTURE
                                                                                                                        Publisher   Brotherwise Games / Asmodee 2020
                                                                                                                             Web    www.asmodee.de
                                                                                                                         Version    de
          PLAYER:     AGE:       TIME:     IN-GAME TEXT:                                                                   Rules    de en es fr hu jp pl ru
           1-4       12+       30-60          yes                                                                          Genre    Kooperativ, Abenteuer, Deckbau,

     Some things are totally unrelated to each other and yet you connect them in your                                  I wanted to know everything and asked
     head. Reading the title of the game „Call to Adventure“ I spontaneously thought of                                many more questions than my parents
     the old Hitchcock classic “Dial M for Murder (the German version was called “Bei An-                              were able to give answers to. Therefore, it
     ruf: Mord) and didn’t go away. The virtual connection remained and, after all, the in-                            came as no surprise to the people around
     troduction is complete.                                                                                           me that I wanted to break the chains of
                                                                                                                       family and village and escape to search
                                                                                                                       for wisdom. As I am a lucky devil, an op-
     „Call to Adventure“ enables players as                all is lumped together and, at the end of                   portunity soon offered to somehow fulfill
     heroes to experience their personal story             Act III, defines the hero status of a charac-               all my wishes. I was allowed to lead an ex-
     in three acts and to shape it themselves              ter. The path of fate is, however, no Cami-                 pedition. The path was dangerous as full
     within the frame and options provided                 no de Santiago. Only nine cards tell our                    of obstacles. But I was not only accompa-
     by cards. Your own character is defined               legend after tight 60 minutes, our life, and                nied by Fortuna, I also felt protected and
     by its origin and its motivation. The third           what we experienced in the adventure.                       blessed. I was able to defeat the Witch and
     starting card represents the destiny of our           „I am the recruit. As a foundling, I was one                to survive the battle with the Dragon. At
     heroes and the better they fulfills their             of the very few beings in my village that                   the end, I met my destiny: to drink the
     pre-determined fate the more points they              escaped the flames and the enemy hordes                     Blood of the Dragon.
     will score. Whether they are points for tri-          and was taken in by my new foster par-
                                                                                                                                               The      underlined
                                                                                                                                               terms in this story
                                                                                                                                               are card titles from
                                                                                                                                               the game. The vari-
                                                                                                                                               ous developments
                                                                                                                                               of heroes due to
                                                                                                                                               those cards - there
                                                                                                                                               is always only a
                                                                                                                                               random         selec-
                                                                                                                                               tion available - can
                                                                                                                                               branch to the left
                                                                                                                                               or right and the life
                                                                                                                                               story might go like
                                                                                                                                               this:

                                                                                                                                                I am called the Sea-
                                                                                                                                                farer. Courageously,
                                                                                                                                                I had to survive a
                                                                                                                                                difficult journey to
                                                                                                                                                return home from
                                                                                                                                                the furthest corners
                                                                                                                                                corners of the Sev-
                                                                                                                                                en Seas and to de-
                                                                                                                                                fend my own fam-
                                                                                                                                                ily. I am the sworn
                                                                                                                                                protector, I have
                                                                                                                                                returned home to
                                                                                                                                                see to the wound-
                                                                                                                                                ed and I know that
                                                                                                                                                I must become
                                                                                                                                                one with nature
                                                                                                                                                to soak up power
                                                                                                                                                and calm, to draw
                                                                                                                                                energy from the
                                                                                                                                                leaves to feel and
                                                                                                                                                take into myself vi-
                                                                                                                                                brations from the
                                                                                                                                                roots of the vener-
     umphs or mishaps, fate points, points for             ents. Very soon, my mother and father                       able trees. I need all the strength of Earth,
     experience tokens or for legends symbols,             discovered that I am extremely studious.                    I must solve the murder case that stands

18         ISSUE 542 / APR/MAY/JUN 2021                                Color codes, target groups, features, icons and GABIS
                                                                                      are explained on page 2
                                                                                                                                          www.gamesjournal.at
CALL TO ADVENTURE t                               REVIEW

between me and the High Mage. Because            side of power. Whenever dice are rolled it         cards. They are available in light and dark.
only together and with joints powers can         can happen that the more lucky one wins            Depending on the rune symbol “rolled”,
we ban the creature and restore harmony.         and not the most clever hero. This is, un-         the hero receives this or that card and de-
                                                 fortunately, the weakness of the game,             pending on the current disposition of the
The power of the game is in the narration        the element of chance can outweigh                 hero, he may only play light or only dark
and in the wonderful illustrations which         everything else. Well played and cleverly          cards. Both types can be played in the
                                                                                                    area between good and bad. Moon sym-
                                                                                                    bols bring the hero into the dark zone, sun
                                                                                                    symbols into the light. Hero cards give
                                                                                                    you bonuses and each card you play gives
                                                                                                    you one point at the end.

                                                                                                    There are two small extensions in the box.
                                                                                                    Allies come into play together with a chal-
                                                                                                    lenge and make it more difficult to pass it
                                                                                                    by one point, that means a symbol. The
                                                                                                    opponents are particularly nasty fellows
                                                                                                    with a relatively high combat value.
                                                                                                    Also included in the package is a coop-
                                                                                                    erative variant and the solo game. Both
                                                                                                    play very similar and it’s really just about
                                                                                                    preventing the opponent from collect-
                                                                                                    ing more red experience markers than is
                                                                                                    allowed for the number of players. Here,
                                                                                                    too, the runes are dominant and the feel
                                                                                                    of the game hardly changes compared to
                                                                                                    the competitive base game.

                                                                                                     Conclusion
                                                                                                     +1 for card design

were contributed by six different artists.       considered does not amount to anything             CALL TO ADVENTURE is not a game for
There only very few doubled cards, most          when the runes are not willing. Even the           experts, everything depends on the
of the cards are unique and real master          best armor does not help the hero then.            willingness of the players to create their
pieces.                                          He takes a blow, cannot develop and the            personal résumés and enjoy the stories.
The acquisition of our cards is relatively       challenge which defeated him, is taken             The heroes should bring a good dose of
simple and leaves little room for intense        out of play.                                       frustration tolerance with them because
consideration. Cards in the display are                                                             of the unpredictable runes. Of course, it is
sorted into three acts and show symbols          A nice twist in the game are the hero              not a disgrace to fail at a challenge, but it
                                                                                                    slows down development. If this happens
                                                                                                    a second time, it becomes difficult for the
                                                                                                    hero to be able to tell his story to the end.
                                                                                                    The adventure ends when the first hero
                                                                                                    has collected nine cards. This then starts
                                                                                                    the final call. Every hero can try one more
                                                                                                    challenge, then it’s over. The final scor-
                                                                                                    ing seems rather uninspired and doesn’t
                                                                                                    quite fit the story. þ

                                                                                                                               Jörg Domberger

and a value, which you must meet with
symbols on cards that you have already                 Chance
acquired. As this is very rarely possible
                                                       Tactic
without further assistance, we have rune
                                                       Strategy
tokens at our disposal, which are relating
to the symbols - on our cards that we col-             Creativity
lected so far - fitting the challenge. Runes           Knowledge
are temperamental like dice and there-                 Memory
fore there is no denying the element of                Communication
chance. You can bolster your luck with up              Interaction
to three black runes - being paid for 1:1              Dexterity
with experience tokens. But you also buy               Action
the risk that the hero changes over to dark

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                                                       are explained on page 2
                                                                                                     ISSUE 542 / APR/MAY/JUN 2021                   19
REVIEW                       u DIE ABENTEUER DES ROBIN HOOD

                                                                                                                      Designer    Michael Menzel
         FIGHTING INJUSTICE                                                                                              Artist   Michael Menzel

                                           ROBIN HOOD
                                                                                                                      Publisher   Kosmos 2021
                                                                                                                           Web    www.kosmos.de
         DIE ABENTEUER DES                                                                                             Version    de
          PLAYER:     AGE:      TIME:     IN-GAME TEXT:                                                                  Rules    de en nl pl
           2-4       10+        60+           no                                                                         Genre    Cooperative, adventure, history

     At the end of the 12th century, in the county of Nottingham in England the events                               which on the one hand provide safety
     told in the saga of Robin Hood happened. The King of Thieves with his compassionate                             and on the other hand allow for quicker
     heart and his companions Little John, Maid Marian and Will Scarlet put themselves                               crossing of the forest. A big positive factor
     up against injustice and reveal dark secret. We players take up all those roles to put                          as regards to the time element, which is a
     an end to the machinations of our opponents, lead by Prince John - who raises a claim                           deciding component of the game, hugely
     to the throne of Richard The Lionheart - and including Sir Guy of Gisbourne and the                             influenced by the action and movement
     Sheriff of Nottingham with his gang of men and to restore piece and prosperity in the                           range. When the sand timer tokens are
     realm.                                                                                                          used up, the undertaking has failed!

     In addition to the introductory game, in             has not been mentioned in the history                      Apropos movement: Movement per se
     which each round is explained in great               books. The consequence? Try again with                     is unrestricted - a special feature of this
     detail, which is absolutely necessary, we            slightly changed starting conditions as                    game - as there are no slots or other mark-
     are facing eight varied, connected-by-               stated in the book and do better in this                   ings. Restrictions do exist, for instance to
     story-line games, in which it is absolutely          second try, or wield a luckier hand when                   cross the castle wall, and there is of course
     necessary to adhere to the order of the              drawing cubes from the bag.                                a range limit. In your turn, you place
                                                                                                                                     special additional pieces
                                                                                                                                     which work as distance-
                                                                                                                                     meters, next to your pawn
                                                                                                                                     and then place the second
                                                                                                                                     character pawn at the and
                                                                                                                                     of the row of distance piec-
                                                                                                                                     es. If. In this way, you reach
                                                                                                                                     an action spot or get within
                                                                                                                                     shooting range, you can
                                                                                                                                     act accordingly. An action
                                                                                                                                     spot demands consulting
                                                                                                                                     the story book where we
                                                                                                                                     learn what the spot has to
                                                                                                                                     offer. Those spots are, simi-
                                                                                                                                     lar to an advent calendar,
                                                                                                                                     integrated into the board;
                                                                                                                                     they can be opened, re-
                                                                                                                                     moven and replaced with
                                                                                                                                     their reverse side showing.
                                                                                                                                     Unfortunately, the han-
                                                                                                                                     dling of those spots is dif-
                                                                                                                                     ficult and easily results in
                                                                                                                                     damage to the cardboard,
                                                                                                                                     which does not damage
                                                                                                                                     the game, but doesn’t look
                                                                                                                                     nice and leaves a bad feel-
                                                                                                                                     ing.

                                                                                                                                    In those spots you can meet
                                                                                                                                    a friendly maid, a traveling
                                                                                                                                    trader, or a village resident
                                                                                                                                    - blacksmith, priest or boat
                                                                                                                                    men - but also a few mush-
                                                                                                                                    rooms, unusual parts of the
                                                                                                                                    forest or even the Guard-
                                                                                                                                    ian of the Forest whose
                                                                                                                                    function is a bit of sooth-
     games - we do not want to meet Richard               The story itself is developing successively                saying, story telling and task posing. All
     The Lionheart already at the start of the            with each game and is also growing in                      this, however, does not only details of the
     game. We are tasked with recreating the              game play intensity, adds rules, adapts the                story, no we promote the story ourselves
     well-known story of Robin Hood, or to be             board, and thus offers new options like a                  and usually must decide on one of several
     more exact, try to do so, because failure            forest camp or tree bridges in the forest                  options. Whether we ask for support, are

20         ISSUE 542 / APR/MAY/JUN 2021                              Color codes, target groups, features, icons and GABIS
                                                                                    are explained on page 2
                                                                                                                                        www.gamesjournal.at
DIE ABENTEUER DES ROBIN HOOD t                                           REVIEW

enabled to buy or trade commodities or            So, better to draw discs of other color         The white and purple disc come into play.
receive information is determined by the          from the bag, because they usually de-          Robins home has burned down. Aim: The
varying texts in each chapter. Sometimes          termine the active player. IN addition to       outlaws surch for a secure hideout.
we even indulge in robbery and have a             player colors and red there is also purple      Gold for King Richard / A Difficult Decision
penchant to hold up noblemen or to over-          - Gisbourne, who wants to get at us and         / The Big Tournament ... The Oath of the 13
bear gueards. But it is not as easy as that       chases the character nearest to him across      / The Darkest Hour
sounds, at the start of the game the chanc-       the landscape - as well as white and grey;
es to be successful in such are venture are       those colors allow all or only one player an     Conclusion
really very low. Why? Because a confronta-        additional turn. When all discs have been        5 when all chapters are played
tion is resolved with a clever mechanism in       drawn they are put back in the back and
which cubes of different colors are drawn         drawing is continued - thus you cannot          The cooperative adventure game with
from a bag. One white one should be in-           avoid the “dark” events. If we are unlucky      tactical and strategic elements comes
cluded, but usually they are purple ones.         and Guy is drawn twice or - across rounds       with some innovative features which are
The ratio changes regularly, because when         - even three or four times, even the per        fun to play and in general work very well.
it is Sir Guy of Gisbourne’s turn, three addi-    se slow Gisbourne can attack. The conse-        The components are visually pleasing and
tional purple cubes are added to the bag; a       quences are not told here, as are many          no obstruction the game, if you disregard
white one goes into it if you forfeit the use     other details - we do not want to provide       the difficulties in taking out the cardboard
of the longest distance piece in your turn.       spoilers - but some chapter titles and          tiles from the board. The not really simple
Drawn cubes are not put back and we be-           intros to wet your appetite can be men-         set-up, the sometimes appearing lengths
gin, depending on scenario and number of          tioned:                                         in the game and the danger of forgetting
                                                                                                           something or doing something
                                                                                                           wrong in the handling do deduct
                                                                                                           a bit from the pleasure. Story afi-
                                                                                                           cionados might be a bit irritated
                                                                                                           sometimes and miss Brother Tuck,
                                                                                                           but appriciate that - due to the
                                                                                                           many chance elements - the chap-
                                                                                                           ters can be experienced variedly.
                                                                                                           Therefore, repeated play is possi-
                                                                                                           ble despite the reduced allure due
                                                                                                           to the then lacking surprises from
                                                                                                           the story - but players who love to
                                                                                                           optimize turns will enjoy a better
                                                                                                           estimable field.

                                                                                                         Moderate for planners and experts
                                                                                                         as regards to level of difficulty, dif-
                                                                                                         ficult to class for “let’s bash them”
                                                                                                         players which can lead to dis-
                                                                                                         cussions in the group, not with-
                                                                                                         standing possible dominance by
                                                                                                         one player. A tip: If you want new
                                                                                                         stories, you will find them on the
                                                                                                         homepage of the publisher - at
players, with a ratio of about 3 white : 18       The Escape (Introductory scenario)              the time of this review there were already
purple, not very promising, but absolutely        Robin returns from the crusades and             two available, the tendency should be for
concordant to the story. Anyhow, you can          meets Will Scarlet. Little John has been        more, and the publishing of expansions
draw up to three times, and even up to            taken prisoner. Prince John arrives. Little     seems very probable. þ
five or six times with more weapons, bet-         John must bee freed.
ter equipment, or character traits; you will      A secure hideout                                                           Thomas Bareder
realize quickly that rushing along is not ad-
visable and some thinking is necessary. A
dilemma, as this makes the time go faster,
as it advances when you draw red from the
                                                         Chance
disc bag, which triggers the “dark events”.
                                                         Tactic
In addition to spending time, you turn over
the tiles on the board which can lead to                 Strategy
bad surprises in the guise of guards and                 Creativity
their immediate attacks. This result to be-              Knowledge
ing taken prisoner and one has to free one-              Memory
self which again takes time. No wonder,                  Communication
that the hope marker on the hope track                   Interaction
also retreats by one - and if we run out of              Dexterity
hope, things do not look good for us.                    Action

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                                                         are explained on page 2
                                                                                                   ISSUE 542 / APR/MAY/JUN 2021                    21
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