THE GAMES JOURNAL www.gamesjournal.at - ISSUE 542 - APR/MAY/JUN 2021 ISSN 0257-361X - Spielemuseum
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ISSUE 542 - APR/MAY/JUN 2021
ISSN 0257-361X
Volume 45
THE GAMES JOURNAL
www.gamesjournal.at
INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 13 GAMESEDITORIAL u TABLE OF CONTENTS / MY LINES FOR WIN / GABIS
Table of contents
Österreichischer Spielepreis 2021 3
Kyoto 11
Paleo 12
Hollerith5 13
Calico 14
Reisespiele 15
Lions of Lydia 17
Call to Adventure 18 Let the goblins fly!
Die Abenteuer des Robin Hood 20 Alea iacta est would have been the word in ancient Rome or in the Asterix
comic books - Flyin‘ Goblin is the title of Spiel der Spiele 2021 which was
Cryptid 22 presented in this year’s press conference to announce the winners of the
2021 award, which was held for the first time at Austria Center Vienna.
Kompromat 23 Despite Corona restriction, media representatives of all genres were pre-
sent and could take a look at the six games that were awarded Spiele Hit,
Punktesalat 24 interview jury members, make recordings and communicate the refres-
hing mix of games over many channels, among them Wien heute (ORF),
Die Crew - Mission Tiefsee 25 W24, Radio Wien, Wiener Zeitung and Kurier as well as trade media like
spieletest.at and of course Frisch gespielt.
Pendulum 26
As the only but huge fly in the ointment came the announcement by Dr.
Hashi 28 SUSANNE BAUMANN-SÖLLNER, director of Austria Center Vienna, that
the Games Fair 2021 has been rescheduled to 2022 - the vaccination and
Kleinst aber Feinst - Part 10 29 testing lines that were installed at ACV will still be active in autumn. A pity,
but understandable and we look forward to 2022 all the more.
Impressum 29 This issue, of course, is dominated by the Games Award, and extensive and
WIN the Games Journal is the publication and voice of the Viennese Games Academy detailed reports on the winners will follow in Issue 543, as the recommen-
and is published quarterly. It presents new releases in the games market with an dation lists will be published at the start of the main games season at the
Austrian connection and of course also international “heavy weights” and throws a beginning of October.
nostalgic glance into the games museum on games treasures of times gone by and
yet relating to today. Furthermore, WIN reports extensively on the Austrian Games
Award that comprises Spiel der Spiele / Game of Games and Spiele-Hits categorized Have fun with this issue, an exiting mix of new releases and some playful
by user groups and lists of recommended games. Also featured are international travel ideas from the games museum, an alternative to real traveling in
games awards and very small publishing companies with their very often very perso- times of the pandemic.
nal approach on our heart’s desire, games.
Editorial work happens in cooperation with the magazine „Frisch gespielt“ e.U. and Thomas Bareder
the association of Wiener Spieleakademie. Editors-in-chief: Dipl.Ing. Thomas Bareder
and Dipl. Ing. Dagmar de Cassan
WIN-issues can be found at http://www.gamesjournal.at and www.frisch-gespielt.
at
GAMES BUYER INFORMATION SYSTEM - GABIS imply the classical concept of „family games“! Furthermore, Think ahead, long-term planning, planning for several
our user groups can overlap. The choice of suitable games moves
always depends on your playing partners and your fun Creativity:
STRUCTURE with games! The player has to provide words, phrases, images and
Each game review also features an evaluation which can Games that are especially eligible for Solo play or for 2 other creative efforts
help you to find the game that best suits your tastes. players or Large groups of players are marked with an Knowledge:
The color accompanying each game title represents the icon. Cultural and educational knowledge, long-term memory
USER Group. The headline also contains icons for age and Memory:
number of players. FEATURES Remember, learn by heart, short-time memory
The BAR in the evaluation box displays color codes for up Each game targets preferences for different features in a Communication:
to 10 features of a game. player, therefore each game is not suitable for each player. Talk to each other, negotiate, inform
We have listed 10 features players note when deciding Interaction:
USER GROUP on a game. Only if a player finds his preferred features Influencing each other, bluffing, auction
We have defined 4 target groups (color accompanying in a game he will enjoy the game. The color code marks Dexterity
the head line) the dominant features. Educational games train the Motor skills
highlighted preference. Action:
Kinder: Body movement, balance and reaction
Games for children an educational games. Adults can play Empty boxes: This feature is neclectable or not present
in a guiding function. One colored box: This feature is present, but not essential ADDITIONAL INFORMATION
Familien: Two colored boxes: This feature is present and important Version: The edition of the game on which the review
Children and parents play together, all have the same in the game is based
chance to win and have fun. Three colored boxes: This feature is dominant and essential Rules: This lists the languages in which rules are available
Freunde: or are included in the game, often even more translations
Young people and adults play together as equals Chance: can be found on the web.
Experten: The game is influenced by dice, cards or any other form of In-game text: A YES marks a game with language-
Games with special demands on rules and playing time. random generator dependent components that cannot be played without
Especially for game geeks Tactics: translation or knowledge of the language
Take decision, short-term planning, planning based on
Please note for the user groups Children, Family and one move
Friends: Children who love to play can be ahead of their Strategy:
peers! Please note that our target group “families” does not
2 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atWIENER SPIELE AKADEMIE t AWARDS
Wiener Spiele Akademie
we
wir present
präsentieren:
Austrian
Österreichischer
Spielepreis
Games Award2021
2021
Allausgezeichneten
Alle award-winning games
Spiele
The Austrian Games award features Spiel der Spiele, the main award, and
Der Österreichische Spielepreis umfasst neben dem Spiel der Spiele,
awards Spiele-Hit in
dem Hauptpreis, diecategories
nach denofKategorien
games for für
families, games
Familien, für for children,
Kinder, mit
games
Freunden, für Experten, Karten bzw. Trend gruppierten Spiele-Hitsand
with friends, games for experts, card games and trend games undalso
provides a listEmpfehlungslisten
of recommended des games from the
aktuellen new releases of the current
Spiele-Jahrgangs.
year.
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 3AWARDS u WIENER SPIELE AKADEMIE
Spiel
Spiel der
der Spiele
Spiele
Spiel der Spiele
Das Spiel is THE
der Spiele game
ist das that das
Spiel, the jury liked best; it is funam
der Spielekommission to play andgefallen
besten suitab-
le for and of interest to all user groups.
hat, es macht Spaß und ist für nahezu alle Zielgruppen interessant.
Flyin´ Goblin
Flyin’ Goblin
An
Als army of goblins
Anführer wants to conquer
einer Goblinarmee will aman
fortress
eine full
Burgofvoller
treasures. As their
Schätze ero
general,
bern undyou catapult seine
katapultiert your soldiers
Soldatenasmöglichst
exact as exakt
possible into
in die the Mit
Burg. fortress.
den
With the loot of gold that you acquire in that way you you can hire better
so erhaltenen Goldmünzen kann man die Armee verbessern und Stufen
soldiers, or captains and robbers and set up levels of your totem. In a round,
seines Totems erwerben. Alle Spieler katapultieren aktuell verfügbare Gob
all players simultaneously catapult their men into the fortress; then, in turn,
lins in
you dieback
take Burg.your
Dannmennehmen
in any alle reihum
order in beliebiger
and resolve Reihenfolge
the effect ihre
of the rooms
Goblins zurück und erledigen die Effekte der Räume, in denen sie
where they landed. Then you check for end of game - if someone has all four gelan
det sind.
totem Liegen
levels danach
on the roof oralle vier Totemstufen
collected eines Spielers
the given number unzerstört
of diamonds, auf
he wins.
dem Dach oder hat jemand die vorgegebene Anzahl gesammelt,
Otherwise, you can buy new men and parts available from the army board. gewinnt
dieser Spieler. Hat niemand gewonnen, können die Spieler reihum Figuren
von der Armeetafel
Tactical kaufen.
dexterity game for 2-4 players, ages 8+
Designers: Corentin Lebrat, Théo
Taktisches Geschicklichkeitsspiel, für Riviere
2-4 Spieler, ab 8 Jahren
Publisher: Iello / Lebrat,
Autoren: Corentin HutterThéo
TradeRivière
2021
www.hutter-trade.com
Verlag: Iello / Hutter Trade 2021
www.hutter-trade.com
4 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atWIENER SPIELE AKADEMIE t AWARDS
Spiele-Hit für
Spiele-Hit für Kinder
Kinder
A Spiele-Hit
Ein Spiele Hitfür
fürKinder
Kinder/ for childrenKinder,
präsentiert featuressowie
gamesLernspiele.
and educational gameskön
Erwachsene for
children. Adults
nen, müssen can,
aber but mitspielen.
nicht need not play.
DerThe fun in playing
Spielspaß liegt vorisallem
enjoyed mainly
bei den Kids.by
the children.
Fabelwelten
Fabelwelten
Animals
Tierecan take jede
können on anyRollerole or guiseund
annehmen andsollen
needpassend
to be selected
für jede to suit the
Geschich
story.teCards
gewähltof awerden.
story areDiestacked.
Karten Each
einer player holdswerden
Geschichte five animal cards,Jeder
gestapelt. one
animal fromhat
Spieler the fünf
stackTierkarten,
starts the einstory.
TierStory
vomcards
Stapelare read out
beginnt die in order and
Geschichte.
each Die
player, including the narrator,
GeschichteKarten werden in selects an animal
Reihenfolge from his
vorgelesen undhand
jederthat he
Spie
thinksler,suits the story role best. Then the animal cards are shuffled
auch der Vorleser, wählt verdeckt ein Tier aus seiner Hand, das am face-down,
revealed
besten andzur
placed
Rollenext
in derto Geschichte
the symbol passt.
track.Dann
Now werden
all players
die vote
Tierewith their
verdeckt
markers whichund
gemischt animal suits
offen an best - you cannot vote
die Symbolleiste forAlle
gelegt. yourstimmen
animal - mit
and ihren
score
one point
Markern for each vote forTier
ab, welches their animal.
– das eigeneThe animal
darf nicht with most
gewählt votes–wins
werden the
am be
round; if you voted for it, you score an extra point. At the
sten passt und bekommen einen Punkt pro Marker auf dem eigenen Tier. end of the story,
you win
Das with mostden
Tier mit points.
meistenIncludes
Stimmen a cooperative
gewinnt, wervariant
dafürand also branching
stimmte, erhält ei
stories
nen Zusatzpunkt. Am Ende der Geschichte gewinnt man mit den meisten
Punkten. Mit kooperativer Variante bzw. verzweigten Geschichten.
Selecting and voting game for 2-6 players, ages 5+
Auswahl- und Abstimmspiel, für 2-6 Spieler, ab 5 Jahren
Designer: Wilfried & Marie Fort
Autoren: Wilfrid und Marie Fort
Publisher: Lifestyle Boardgames / Asmodee 2021
www.asmodee.de
Verlag: Lifestyle Boardgames / Asmodee 2021
www.asmodee.de
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 5AWARDS u WIENER SPIELE AKADEMIE
Spiele Hit für
Spiele-Hit für Familien
Familien
ADer
Spiele-Hit für Familien
Spiele Hit / for families
für Familien presents
präsentiert Spielegames for children
für Kinder and parents,
und Eltern, diese
all play gleichberechtigt,
spielen on the same footing
alleand havegleiche
haben equal Gewinnchancen.
chances to win. Fun to playSpiele
Richtiger for all.
spaß für alle.
Rolling
RollingDice
Dice
In
In the
dergame box = the dice
Spieleschachtel arena, you roll
als Würfelarena your dice
würfelt manonto
seinethe ice floes.
Würfel auf The
die
active player
Eisscholle. rolls
Der his Spieler
aktive dice, changing positions
würfelt seine of other
Würfel, dabeiplayers‘
könnendice can
die Po
happen
sitionenand
vonisWürfeln
valid. Then you select
anderer Spielerone die fromwerden.
verändert the floeDann
and remove your
wählt man
remaining
einen seiner dice fromauf
Würfel theder
floe. Whenund
Scholle all entfernt
have done dierolling/selecting/remo-
restlichen. Waren alle
ving,
an derallReihe,
dice in valid positions
erhalten score
alle Würfel points - pips
in gültigen + valuePunkte
Positionen of all dice in po-
– Augen
sitions
zahl + to the rear
Wert aller+dahinter
dice values on ice blocks
liegenden Würfel,and maybe
Würfel aufbonus points from
Eisblöcken und
the fish netBonuspunkte
eventuell minus penalty desfrom the hole.
Fischnetzes In later
minus rounds
Eisloch. In you roll available
weiteren Runden
dice
wirftand
mantryverfügbare
to top the Würfel
value ofundyour die in the
versucht, denarena
Wertordes
place a die further
eigenen in der
forward.
Arena zu übertreffen oder weiter zu würfeln. Erreicht jemand dieand
If someone has collected the necessary score, the game with
nötigen
the end of the current round and you win with the highest
Punkte, endet das Spiel mit Ende der laufenden Runde und man gewinnt score.
mit den meisten Punkten.
Dexterity game with dice for 2-6 players, ages 8+
Geschicklichkeitsspiel mit Würfeln, für 2-6 Spieler, ab 8 Jahren
Designer: Peter Wichmann, Albrecht Werstein, Karl-Heinz Schmiel, Klaus
Zoch
Autoren: Peter Wichmann, Albrecht Werstein, Karl-Heinz Schmiel, Klaus Zoch
Publisher: Abacusspiele 2021
Verlag: Abacusspiele 2021
www.abacusspiele.de
www.abacusspiele.de
6 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atWIENER SPIELE AKADEMIE t AWARDS
Spiele-Hit mit
Spiele-Hit mit Freunden
Freunden
A Spiele-Hit
Der mitmit
Spiele Hit Freunden / with
Freunden Friends presents
präsentiert games
Spiele für for juveniles
Jugendliche and adults
und Erwachsene,
with equal chances
mit gleichen to win for all;
Gewinnchancen, dieplayers are usually
Mitspieler older
sind älter than
als 12 12 years
Jahre and share
oder haben das
an interest in the game topic.
Spielthema als gemeinsames Interesse.
Micro
MicroMacro
MacroCrime
CrimeCity
City
Crime
In CrimeCityCity
is full of crimes
wimmelt that need
es von to be solved
Verbrechen, die esand investigated.
aufzuklären gilt.Clues,
Indi
suspects to interrogate
zien, Verdächtige zum and all other
Verhören undinformation
alles was wir that we need
sonst can be found
an Informationen
on the city map,
brauchen, findeta sich
busyamhidden information
Stadtplan. picture.
Die Szenen The
des scenes of theoffen
Wimmelbilds busy
picture provide clues
baren Hinweise and method of16crime.
und TatHergänge. 16 cases comprise
Fälle bestehen theirStapel
aus je einem own
stack of caseDie
Fallkarten. cards. The start
Startkarte wirdcard is read out.
vorgelesen. DieThe second
zweite cardbeschreibt
Karte describes
aeine
taskAufgabe,
to solve die
- the
zusolution
lösen istis always a scene
die Lösung on the eine
ist immer picture map.
Szene aufWhen
dem
the scene
Plan. is found,
Ist sie the inspector
gefunden, überprüftchecks the solution
der Kommissar desonFalls
the die
backside
Lösung of auf
the
card. If coordinates
der Rückseite and sceneKoordinaten
der Fallkarte. correlate, theund
textSzene
on themüssen
backside is read and
übereinstim
then
men.theBeitask of the Lösung
richtiger next card is solved
wird nun deretc.Text der Rückseite verlesen und
dann die Aufgabe der nächsten Fallkarte gelöst usw.
Deduction game with a busy hidden information picture for 1-4 players,
ages 10+
Deduktionsspiel mit Wimmel-Suchbild, für 1-4 Spieler, ab 10 Jahren
Designer: Johannes Sich
Autoren: Johannes Sich, Daniel Goll, Tobias Jochinke
Publisher: Edition Spielwiese / Pegasus Spiele 2020
Verlag: Edition Spielwiese / Pegasus Spiele 2020
www.pegasus.de
www.pegasus.de
www.edition-spielwiese.de
www.edition-spielwiese.de
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 7AWARDS u WIENER SPIELE AKADEMIE
Spiele Hit für
Spiele-Hit für Experten
Experten
A Spiele-Hit
Der Spielefür
HitExperten / for experts
für Experten presents
präsentiert Spielegames featuring complex
mit komplexen rules
Regeln und höand
a higher entry treshold and therefore
heren Einstiegsschwellen und bietetoffers lots of challenges
dementsprechend viel and fun in playing,
Herausforderung
especially
und forspeziell
Spielspaß, experienced frequentVielspieler.
für erfahrene players.
2491 Planetship
2491 Planetship
The naturaldie
Nachdem resources of earth
natürlichen are depleted
Ressourcen and zur
der Erde planet ships
Neige were built
gegangen to
sind,
ensure
wurdensurvival and cross
sogenannte galaxies. When
Weltenschiffe gebaut,the
um mother ship is in trouble
das Überleben and
zu sichern
isund
destroyed, we are
die Galaxien commanders Als
zu durchqueren. of other ships and our
das Mutterschiff salvage
in Not gerätteams
und
want to loot
zerstört thewollen
wird, mother wirship for valuable der
Kommandeure DNA or characters
anderen with useful
Raumschiffe diese
abilities.
günstige Who will plunder
Gelegenheit most
nutzen, umsuccessfully?
aus dem Wrack wertvolle DNA, Cha
Based
raktereonmitthenützlichen
mechanism from City ofzuSpies:
Eigenschaften, Estoril
erbeuten und1942 (Mesaboard-
schicken ein Ber
games, 2015)
gungsteam. youplündert
Wer dock four out of six ships/characters in each of four
am meisten?
rounds by placing the card at one of the sectors. When scoring a sector
you
Auf use
Basisabilities of your characters
des Mechanismus aus Cityinof the sector,
Spies: majority
Estoril in character
1942 (Mesaboard
strength in a sector
games, 2015) docktyields
man inthejeder
sector character
der for a vier
vier Runden reward;
von you
sechsintroduce
Raum
him to your team of sixdurch
schiffen/Charakteren or discard him.der
Anlegen At the
Karteendanyou scoreder
einem cards in your
Sektoren
discard pile, characters in hand and completed missions.
an. Für die Sektorwertung nutzt man Eigenschaften seiner Charaktere im
Sektor, die Mehrheit an Charakterstärke in diesem liefert den Sektoren
Placement game
charakter als for majorities
Belohnung, den manforins
2-5sechsköpfige
players, ages 12+eingliedert, oder
Team
abwirft. Am Ende wertet man Karten im eigenen Abwurfstapel, Charakte
Designer:
re auf der Antonio
Hand undSousa Lara
erfüllte Missionen.
Publisher: MEBO
Legespiel um Games
Mehrheiten, für/2-5
Heidelbär Games
Spieler, ab 2020
14 Jahren
www.heidelbaer.de
Autor: Antonio Sousa Lara
Verlag Mebo Games / Heidelbär Games 2020
www.heidelbaer.de
8 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atWIENER SPIELE AKADEMIE t AWARDS
Spiele-Hitfür
Spiele-Hit Karten
Karten
A Spiele-Hit
Der Spiele Karten
Hit für/ cards presents
Karten cards games
präsentiert of easy access
KartenSpiele and moderate
mit einfachem duration,
Zugang und
offering fun to play for a wide range of players.
moderater Spieldauer, die Spielspaß für ein breites SpielerPublikum bieten.
Jinx
Jinx
In
In each
drei of three rounds,
Runden 16 cards
liegen jeweils 16are laid out
Karten im in a grid.aus.
Raster Players are active
Die Spieler sindin
turn,
reihumrollaktiv,
a diewürfeln
and takeunda card of theeine
nehmen resulting
Karte value from the display;
des gewürfelten you
Werts aus
can
der re-roll
Auslage; once,
der but
Wurfmust
kannaccept the second
einmal result.
wiederholt If a player
werden, diesescannot take
Ergebnis
amuss
cardgenommen
in his turn, werden.
the roundKannends;ein
allSpieler
playerskeine
discard cards of colors corres-
Karte nehmen, endet die
ponding
Runde und to colors left von
alle geben in the grid,gesammelten
ihren always checking all–their
Karten auchcollected
von jenencards.
der
If
Vorrunde – jene zurück, deren Farbe noch in der Auslage vorhandencard.
you ended the round, you must then discard your highest remaining ist.
By
Werdiscarding
die Runde a card, you can
beendete, draw
gibt a lucky seine
zusätzlich card and use it Karte
höchste in the next round.
ab. Durch
After three rounds, you win with most points on your cards.
Abgeben eine Karte kann man nun eine Glückskarte ziehen und in der
nächsten Runde einsetzen. Nach drei solchen Runden gewinnt man mit
Collecting cards with dice roll for 2-4 players, ages 6+
den meisten Punkten auf seinen Karten.
Designer: Klaus Altenburger
Karten sammeln mit Würfeln, für 2-4 Spieler, ab 6 Jahren
Publisher: Piatnik 2021
Autor: Klaus Altenburger
www.piatnik.com
Verlag: Piatnik 2021
www.piatnik.com
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 9AWARDS u WIENER SPIELE AKADEMIE
Spiele Hit Trend-Spiele
Spiele-Hit / trendy games
für Trend-Spiele
ADerSpiele-Hit for für
Spiele Hit Trend-Spiele gives kürt
Trend-Spiele the award of 2021
2021 einen to a representative
Vertreter of the
der aktuellen main
Haupt
trends.
Trends.Unchanged
Unverändert fromim2020, they are
Vergleich the Vorjahr
zum Genres Escape
sind dasthedie
Room and Roll
Genres & Wri-
Escape the
te, new
Room in theRoll
sowie range and replacing
& Write the Logic
– neu dabei Puzzles
und damit dieisLogikSpiele
the notably increasing trend
ablösend ist der
to re-publish
zuletzt stark games and publishing
anziehende Trend zuexpansions for well-known und
NeuVeröffentlichungen games, summarized
Erweiterungen
as News for Well-knowns
zu bereits bekannten Spielen, zusammengefasst unter Neues zu Altbekanntem.
Break
BreakIn
InArena
Arena5151
Breaking
Einbruchin instead
statt of escaping,
Entkommen, at least bis
zumindest untilman
youdas
have reached
Schiff yourhat
erreicht ship
umto
return to your home planet. As usual in such games you enact
auf den Heimatplaneten zurückzukehren. Wie zumeist bei solchen Spielen a story with
some unexpected
„erlebt“ man eineturns, solve puzzles
Geschichte and
mit teils riddles, combine
überraschenden information löst
Wendungen, and
complete tasks; the necessary components, clues from texts and
dabei Rätsel, kombiniert und erledigt Aufgaben; dafür erhält man Materi images are
provided by the game. The multiple-layered Russian-doll type box simulates
alien, Hinweise aus Texten und Bildern im Spiel. Die mehrfach Matrjosch
Area 51, into which you continue to intrude. You may never open something
kaartig
or look atverschachtelte Spiel
it before you are Boxtosimuliert
asked die Area 51, in die immer tiefer
do so. Replayable!
vorgedrungen werden soll. Man darf jedoch niemals etwas öffnen oder
anschauen,
Escape Room bevor
gameman dazu
for 1-6 aufgefordert
players, ages 12+wird. Wiederspielbar.
Designer: David
Escape Room Yakos
Spiel, für 1-6 Spieler, ab 12 Jahren
Publisher: Schmidt
Autor: David Yakos Spiele 2020
www.schmidtspiele.de
Verlag: Schmidt Spiele 2020
www.schmidtspiele.de
10 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atKYOTO t REVIEW
Designer S. Harrer & J. Krenner
AN UNCOMFORTABLE TRUTH Artist Christian Opperer
KYOTO
Publisher Pegasus Spiele / Deep Print Games 2020
Web www.pegasus.de, www.deep-print-games.com
Version de
PLAYER: AGE: TIME: IN-GAME TEXT: Rules de en
3-6 10+ 30+ yes Genre Bluff, negotiation
We find ourself in the year 1997. All humankind is in agreement about climate protec- with the second-most victory points (!)
tion. All humankind? No! Unrelenting travelers-by-plane don’t stop to gad about in wins. This result causes the supposed or
planes, unrelenting drivers to do not stop to cruise in their cards, unrelenting burger hoped for end score to be thrillingly un-
eaters don’t stop to consume meet, unrelenting whoevers do not stop with whatever predictable, and in addition a„nice“ mix of
... shame, guilt and malicious joy is created
at the same time.
So, once again we are tasked with sav- With those surprisingly simple means,
ing earth - of course, with pleasure. But our private world climate conference is In the alternative positive outcome, the
what about our respective personal in- very realistically simulated at the game twelve rounds can provoke a repetitive
terests and those of the oil, agricultural, and negotiation table, including the re- and somewhat long-winded flair. If that
nuclear etc. lobbies that we secretly rep- spective revealing egoisms. “Who wants happens, you need to pay even mor at-
resent, which are nearer to our hearts or to contribute to the protection of indig- tention to, on the one hand, donate
victory point purses than the future fate enous habitats? - Canada would be will- enough for the common goal and, on the
of the next generations. The two curren- ing, but has already invested so much other hand, to keep enough money and
cies in the game are money and cards: into the ozone layer, so why not China? cards for your personal goal because very
In the game, too, nobody likes to spend - China would prefer to protect the Chi- often the respective final results are not
money, as the second-most cash wealth nese instead of minorities - everything very far apart.
is rewarded with victory points. Anyhow, always ends up with the EU, okay, one
at least sums donated to general wel- million for the environment funds and a In any case, the cardboard lectern - for the
forfeit of electric radiant chairperson that changes in each round -
heaters; but something is an eyecatcher; the playing cards have
is still missing - If China harmonious graphics that merit a second
contributes something glance. Especially laudable about the
after all, Canada would components: no plastic, and small card-
also provide an addition- board box to store cards and tokens.
al Million - Oh, too bad,
time has run out; in the
break in negotiation we Conclusion
must toast the extinction .. when we fail together, 5 if we “save” Earth
of tortoises - who needs
tortoises?
Kyoto is a pseudo-cooperative, satiric-cyn-
They are crazy, those hu- ic negotiation and bluff game with cute
mans! components that fit the topic, suitable for
all types of players from teen age up, but
The game is most fun - rather not recommended for tight-lipped
fare can at least be partially recovered subject to the necessary sarcasm - evolves and/or altruistic or sensitive minds. þ
when the environment funds it suffi- when all speak with pseudo Russian, Chi-
ciently covered and you are entitled - as nese or French accent and act in the tradi- Harald Schatzl
the chairperson of the current round - to tion of role playing. Bitter but true: If we
take a reward from the funds. As regards fail (un)consciously, when the animal ex-
to cards, each individual one is worth tinctions, earth warming and/or air pollu-
a victory point at the end of the game tion have become too lethal. In that case
so that generosity hurts more here, un- the fun ends prematurely and the country
less you may suspect that a competing
nation represents the interests of, for in-
Chance
stance, the nuclear power lobby. In that
Tactic
case, it is clearly easier to get rid of your
nuclear power cards in hand, as this loses Strategy
the competitor victory points, too. At that Creativity
point, bribes can be a conceivable and - as Knowledge
to games mechanics - permitted aspect. Memory
In reality, however, this element is very Communication
seldom of use. The given time pressure Interaction
of maximum 90 seconds per negotiation Dexterity
round increases the stress level consider- Action
ably for all participants.
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 11REVIEW u PALEO
Designer Peter Rustemeyer
WHEN THE DODO WAS STILL ALIVE ... Artist D. Mayer, I. Schell, F.-G. Stämmele
PALEO
Publisher Hans im Glück 2020
Web www.hans-im-glueck.de
Version de
PLAYER: AGE: TIME: IN-GAME TEXT: Rules cn de en fr it jp nl ru
2-4 10+ 45-60 no Genre Cooperative, development
… and the mammoth could still be hunted, in those good old times, we roam through Night falls
forest and on mountain, hunt in rivers, build shelters, develop advanced ideas and, of When the card stacks of all players have
course, we dream, too. A fridge for storing perishable haul would be cool, medication been used, the survivers must be fed and
against heart trouble and a chain saw would be wonderful. But - if wishes were horses mission tasks must be completed. This de-
then transport we’d have? Wheels? pletes the food stock and additional com-
modities must be discarded, or else: skull!
But we are still
alive and
maybe we
have already
scratched one
part of the
five-part cave
painting into
the rock. Apro-
pos scratched:
We are not
done yet. The
next day gives
each player a
new stack with
all challenges
and pitfalls.
And only the
completed
mammoth on
the cave walls
allows us to
sink victorious-
To begin: A passage in the rules tells us „Do are mainly abilities of people and items like ly into the not yet invented pillow and draw
not look at the front of the cards when set- torches, stone wedge, spear or fur, and, very a relieved breath.
ting up the game!“ The game is meant to important, cards - always the top ones from
be experienced cooperatively in adventure the personal stacks. All property is group- Conclusion
mode, failure in the first few games is nor- related, only food, wood and stone are avail-
mal, knowledge and information acquisi- able to all in the communal cave. PALEO is a brilliant cooperative feat! Mecha-
tion is necessare. I will take the above-men- As the red card backs also indicate that a nisms are basically simple; the complexity
tioned hint seriously and not let anything probably negative event is in the offing, you comes from the manifold card combina-
slip. must consider carefully whether to select an tions and options. As each level combines
Each player roams the so far unknown action during which cards must discarded. three out of ten pre-defined modules, the
world with his group of two people. Before Red discarded cards yield a skull; five skulls card decks are different and games or of-
each step - a small step for me, bla bla ... end all paleontological actions. A skull must fered sorted by level of difficulty in the rules.
each player takes one of the three top cards also be suffered if a person takes more dam- Variety for frequent players is guaranteed.
of his personal stack and checks them. As age than it can sustain and dies from mul- þ
the backsides of the cards provide vague tiple heart failure. Jörg Domberger
clues to the front side, the cooperative ac-
tions are plannable, within limitations.
Chance
Tactic
Hidden Stone Age surprises
The revealed cards can be resolved, most Strategy
negative ones must be resolved, unfortu- Creativity
nately. Nearly always you can select from Knowledge
several option, many of them are only re- Memory
solvable with the support of other players’ Communication
groups. Helpfulness is a main feature and Interaction
each turn must be considered by all to- Dexterity
gether. As is often the case, the use of many Action
resources provides big hauls. Resources
12 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atHOLLERITH5 t REVIEW
Designer Andreas Kunekath-Häbler
I GIVE MYSELF THE BALL! Artist not named
HOLLERITH5
Publisher Gerhards Spiel & Design
Web www.spielewerkstatt.eu/de
Version de
PLAYER: AGE: TIME: IN-GAME TEXT: Rules de en
2 8+ 20+ no Genre Tactical positioning game
Hollerith is a resounding name in the computer universe as the inventor of the game,, basically avoiding of mistakes is
punched card. Here he comes „to the fifth power“ and introduces a new up to now more important than attacking at any cost.
unknown dimension to the good old “4 gewinnt”. A high-level game made from high-quality
materials, on the way to a hard core tactical
In each turn you sink a marble into a grid of game: Anticipate moves, check possibilities
holes - not always there where you want to Conclusion and think! þ
sink it, but where the holes in the perforated
plates on top allow it. And as one of those Very concise rules explain everything, but Jörg Domberger
plates moves one other plate off the grid only offer a glimpse at the depth of the
once per turn and each plate has only 1 or 2 game at first glance. You must get into the
holes which allow a marble to pass through,
you must consider very carefully how to
Chance
rotate a plate and where to enter it. Impor-
Tactic
tant: Which plate do you offer your oppo-
nent with your move? The marbles in yellow Strategy
and blue - NÖ sends its regards - create mu- Creativity
tual threats. Turn by turn it becomes more Knowledge
important not to offer opportunities to your Memory
opponent, but sometimes the room for Communication
marbles gets scarce. When he cannot place Interaction
a marble, the active player loses instantly. A Dexterity
more rewarding win: Four marbles in a row, Action
horizontally, vertically or diagonally.
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 13REVIEW u CALICO
Designer Kevin Russ
BACK ARCH OR HAPPY PURRING? Artist Dylan Mangini, Kevin Russ
CALICO
Publisher Ravensburger 2021
Web www.ravensburger.de
Version de
PLAYER: AGE: TIME: IN-GAME TEXT: Rules de
1-4 10+ 45+ no Genre Strategic tile placement
No, we are not talking about the ghost city in the Mojave desert, and also not from If you play more on your own, the game
the biotechnology company CALifornia LIfe Company, financed by Google and devel- flow is quieter and the Lucky Cat has a
oping methods against aging, but about the three-colored Lucky Cat named Calico. purring say in it, as has the favor of the
But also about the Quilt of that name - a relaxing and challenging combination! other players. Some frustration potential,
and all-over very harmonious. þ
Each player lays out - oh, sorry, sews - a
quilt over 20 rounds from colored and Conclusion Thomas Bareder
patterned hexes on display, the tiles on
display are continually supplemented. Al- Calico is a visually very beautiful, varied
ways pretty when complete, but the aes- and definitely puzzling tile placement
thetic value is judged by three cats, always game for all the family for families with
three different ones in each game. They children of advanced primary school age
set the parameters for the quilt: Cat Billie and also for friends who like a challengeTRAVEL GAMES t SPIELEMUSEUM
TRAVEL GAMES - FAR AWAY LANDS
TRAVEL GAMES
In 2021, again the pandemic forces us to restrict our travel plans, which offers at
least an opportunity to look at the travel topic from a museum point of view and
cast a glance on playing travel options in the past. Our destinations are primarily
Austria plus Germany and Switzerland, as a wider range would exceed this column.
Travel games are games featuring more or Bon voyage
less exact maps of countries, regions, or
cities, which are mostly played following
more or less identical rules. You have des-
tinations to visit or tasks to meet; if you are
first to do all your visits or tasks, you win.
The individual destinations are reached by Other publishers:
rolling dice, sometimes by answering ques-
tions or other means. Auf Achse
A wide variety of such games has been pu-
blished by Otto Maier Verlag Ravensburg /
Ravensburger:
Alpenreise
Reprint of a game from 1810, „Das neueste
Post- und Reisespiel“, by Bernd Gorecki for
2-4 players, 1973
Deutschlandreise
3-6 players, ages 10+, featuring destination
cards and telegram cards, you find the shor-
test route.
Beneluxreise
Transport and logistic version by Wolfgang
Kramer for 2-6 players, ages 12+; 1987, F.X.
Schmid
Spiel des Jahres 1987
Eine Reise durch Sachsen
2-6 players, ages 9+, 1962. Features western
and middle Germany. Six destinations must
be visited and instruction of chance cards
must be followed. If you are first at the final
destination, you win. VEB Spielewerk, DDR - 2-6 players, geogra-
phy and travel game with event slots, cases
are numbered, the various stops are explai-
Reise durch die Schweiz ned in the rule book.
2-6 players, ages 9+; published 1973, topic 2-6 players. 90 city cards for Switzerland.
Benelux countries.
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are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 15SPIELEMUSEUM u TRAVEL GAMES
by placing betting tokens. Variant of Fin-
den Sie Minden.
Finally, a glimpse of a few curios and finds
which let us look back into the somewhat
earlier past and maybe let us recognize a
favorite destination in Wienerwald.
Der Wienerwald
Very old game on the topic of hiking in Wie-
Frohe Alpenfahrt nerwald, components incomplete.
Any number of players, Nürnberger Spiele- Roll & move game for up to 6 players - no
fabrik L. Kleefeld & Co. If you enter a city slot other information - A. Pichlers Witwe &
with an exact roll, you take the token; if you Sohn, Austria
have most of them at the end, you win.
Erste Reise: Unsere Heimat Groß-
Kennst Du Österreich? deutschland
the other players can doubt your place-
ment. Correct placement gives you chips.
Published in many versions by many pu-
blishers, e.g. Ausgerechnet Buxtehude for
Germany at Huch & friends.
Österreich Finden Sie Winden?
Travel game using dice and event slots,
Travel and quiz game with a railway topic. for 2 or more players by F. Plachy. Promo-
2-6 players, Piatnik. tion game for „Kleines Blatt“, published bet-
Three version for a roundtrip: Who is out of ween 1938 and 1945.
locations? The roundtrip. We travel on the
railway! REISELAND ÖSTERREICH
Obviously a game from between 1945 and
Lustige Rheinfahrt 1955, text in four languages, without any
other information
Vier-Länder-Tour
Geography location game for 2-5 players,
ages 10+, by Günter Burkhardt und Walter
Schranz at Kosmos 2009. Players choose
how exactly they want to guess the loca-
tion of cities, sights and regions in Austria
Travel and geography game using dice.
Player roll dice in turn and select their route
out of the start, to Duisburg and to Kob- 2-6 Spieler, Stomo, Austria. Roll & move
lenz. When a numbered slot is reached, you mechanism with event slots. You start in
follow instructions, if you reach the start/ Vienna and travel via Salzburg, Innsbruck,
finish slot first by exact roll, you win. Alten- Zürich, Verona and Klagenfurt back to Vien-
burger und Stralsunder Spielkarten Fabri- na. There are bonus movement points for
ken AG players who are first to reach or pass stage
destinations or mountain scoring.
A variant of travel games are quiz/guessing
games on the map location of destinations: Thrilling and interesting what the industry
had to offer even back then. Where do we
Ausgerechnet Unken go to next summer? Let’s see what delta,
Austria version, 2-6 players, ages 10+, by kappa and omega variants will let us in-
Bernhard Lach and Uwe Rapp bei Piatnik, dulge in, maybe we can at least reach the
2008. You draw a card and add it to the dis- Adriatic and the rest of the Mediterranean.
play in north-south or east-west direction, At least on a game board!
16 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atLYONS OF LYDIA t REVIEW
Designer Jonathan „Johnny Pac“ Cantin
BUY, BUY AND BARTER GOODS! Artist Darryl T. Jones
LIONS OF LYDIA
Publisher Bellwater Games / Spielefaible 2021
Web www.spielefaible.de
Version de
PLAYER: AGE: TIME: IN-GAME TEXT: Rules de en es
2-4 12+ 30-60 no Genre Worker placement, resources management
I swap a carpet for five bushels of grain. Those I then swap for a bronze statue, with
which I then can acquire my two bales of wool which I need to produce more carpets.
Wish there was something that saved me from all this bartering!
Folk lore tells that the legendary King en trader is present or if you place one,
Croesus of Lydia has invented the system you can take gold instead of goods in the
of coin usage. This lore is the lead story for gate color. If placement of a trader meets
the game Lions of Lydia, which is a quick requirements on one of your production
worker placement and resources man- shops, you receive those resources, too.
agement game. Each player has his own
production shops which are upgraded At the end of your turn you take a fourth
during the game by adding new cards, trader for your bag from the available of trader or providing special additional
which are also providing most points at ones at the well. This enables you to plan buildings to acquire. The expansions can
the end of the game. ahead a little bit. The game ends as soon be combined in any which way.
Conclusion
Lions of Lydia is a simple and quick game,
that is played in the family within half
an hour. The random drawing gives the
game a slight deckbuilding element
which has scant influence on the flow of
the game. Out of the mini expansions only
the craftsmen and the horse racing, which
introduces a betting element, are major
rule changes.
All in all the game is solid and well struc-
tures, but neither design nor mechanisms
are really pleasing. þ
Rene Eichinger
You pay those cards with - at the begin- as a player has upgraded a given number
ning - four resources, which are depicted of farms.
on the player board. Very quickly the re-
source gold coins is added, which can For a bonus, Lions of Lydia includes eight
be used to replace all other resources mini expansions which change the rules a
and does not have a maximum limit. The little bit, for instance by adding a new type
deciding game element, however, is the
method of acquisition for gold and grain.
Chance
Tactic
To this purpose, each player has a bag
with four traders of different colors. In Strategy
each turn, you draw one randomly from Creativity
the bag and the trader can then be placed Knowledge
at varying locations - usually at one of Memory
the city gates - to receive barter goods Communication
or buy farms. If you place a greed trader Interaction
at the green gate, you receive two green Dexterity
resources; if other traders are present, you Action
also receive goods of their colors. If a gold-
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 17REVIEW u CALL TO ADVENTURE
Designer Chris and Johnny O‘Neal
DIAL „A“ FOR ADVENTURE Artist Matt Paquette
CALL TO ADVENTURE
Publisher Brotherwise Games / Asmodee 2020
Web www.asmodee.de
Version de
PLAYER: AGE: TIME: IN-GAME TEXT: Rules de en es fr hu jp pl ru
1-4 12+ 30-60 yes Genre Kooperativ, Abenteuer, Deckbau,
Some things are totally unrelated to each other and yet you connect them in your I wanted to know everything and asked
head. Reading the title of the game „Call to Adventure“ I spontaneously thought of many more questions than my parents
the old Hitchcock classic “Dial M for Murder (the German version was called “Bei An- were able to give answers to. Therefore, it
ruf: Mord) and didn’t go away. The virtual connection remained and, after all, the in- came as no surprise to the people around
troduction is complete. me that I wanted to break the chains of
family and village and escape to search
for wisdom. As I am a lucky devil, an op-
„Call to Adventure“ enables players as all is lumped together and, at the end of portunity soon offered to somehow fulfill
heroes to experience their personal story Act III, defines the hero status of a charac- all my wishes. I was allowed to lead an ex-
in three acts and to shape it themselves ter. The path of fate is, however, no Cami- pedition. The path was dangerous as full
within the frame and options provided no de Santiago. Only nine cards tell our of obstacles. But I was not only accompa-
by cards. Your own character is defined legend after tight 60 minutes, our life, and nied by Fortuna, I also felt protected and
by its origin and its motivation. The third what we experienced in the adventure. blessed. I was able to defeat the Witch and
starting card represents the destiny of our „I am the recruit. As a foundling, I was one to survive the battle with the Dragon. At
heroes and the better they fulfills their of the very few beings in my village that the end, I met my destiny: to drink the
pre-determined fate the more points they escaped the flames and the enemy hordes Blood of the Dragon.
will score. Whether they are points for tri- and was taken in by my new foster par-
The underlined
terms in this story
are card titles from
the game. The vari-
ous developments
of heroes due to
those cards - there
is always only a
random selec-
tion available - can
branch to the left
or right and the life
story might go like
this:
I am called the Sea-
farer. Courageously,
I had to survive a
difficult journey to
return home from
the furthest corners
corners of the Sev-
en Seas and to de-
fend my own fam-
ily. I am the sworn
protector, I have
returned home to
see to the wound-
ed and I know that
I must become
one with nature
to soak up power
and calm, to draw
energy from the
leaves to feel and
take into myself vi-
brations from the
roots of the vener-
umphs or mishaps, fate points, points for ents. Very soon, my mother and father able trees. I need all the strength of Earth,
experience tokens or for legends symbols, discovered that I am extremely studious. I must solve the murder case that stands
18 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atCALL TO ADVENTURE t REVIEW
between me and the High Mage. Because side of power. Whenever dice are rolled it cards. They are available in light and dark.
only together and with joints powers can can happen that the more lucky one wins Depending on the rune symbol “rolled”,
we ban the creature and restore harmony. and not the most clever hero. This is, un- the hero receives this or that card and de-
fortunately, the weakness of the game, pending on the current disposition of the
The power of the game is in the narration the element of chance can outweigh hero, he may only play light or only dark
and in the wonderful illustrations which everything else. Well played and cleverly cards. Both types can be played in the
area between good and bad. Moon sym-
bols bring the hero into the dark zone, sun
symbols into the light. Hero cards give
you bonuses and each card you play gives
you one point at the end.
There are two small extensions in the box.
Allies come into play together with a chal-
lenge and make it more difficult to pass it
by one point, that means a symbol. The
opponents are particularly nasty fellows
with a relatively high combat value.
Also included in the package is a coop-
erative variant and the solo game. Both
play very similar and it’s really just about
preventing the opponent from collect-
ing more red experience markers than is
allowed for the number of players. Here,
too, the runes are dominant and the feel
of the game hardly changes compared to
the competitive base game.
Conclusion
+1 for card design
were contributed by six different artists. considered does not amount to anything CALL TO ADVENTURE is not a game for
There only very few doubled cards, most when the runes are not willing. Even the experts, everything depends on the
of the cards are unique and real master best armor does not help the hero then. willingness of the players to create their
pieces. He takes a blow, cannot develop and the personal résumés and enjoy the stories.
The acquisition of our cards is relatively challenge which defeated him, is taken The heroes should bring a good dose of
simple and leaves little room for intense out of play. frustration tolerance with them because
consideration. Cards in the display are of the unpredictable runes. Of course, it is
sorted into three acts and show symbols A nice twist in the game are the hero not a disgrace to fail at a challenge, but it
slows down development. If this happens
a second time, it becomes difficult for the
hero to be able to tell his story to the end.
The adventure ends when the first hero
has collected nine cards. This then starts
the final call. Every hero can try one more
challenge, then it’s over. The final scor-
ing seems rather uninspired and doesn’t
quite fit the story. þ
Jörg Domberger
and a value, which you must meet with
symbols on cards that you have already Chance
acquired. As this is very rarely possible
Tactic
without further assistance, we have rune
Strategy
tokens at our disposal, which are relating
to the symbols - on our cards that we col- Creativity
lected so far - fitting the challenge. Runes Knowledge
are temperamental like dice and there- Memory
fore there is no denying the element of Communication
chance. You can bolster your luck with up Interaction
to three black runes - being paid for 1:1 Dexterity
with experience tokens. But you also buy Action
the risk that the hero changes over to dark
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
ISSUE 542 / APR/MAY/JUN 2021 19REVIEW u DIE ABENTEUER DES ROBIN HOOD
Designer Michael Menzel
FIGHTING INJUSTICE Artist Michael Menzel
ROBIN HOOD
Publisher Kosmos 2021
Web www.kosmos.de
DIE ABENTEUER DES Version de
PLAYER: AGE: TIME: IN-GAME TEXT: Rules de en nl pl
2-4 10+ 60+ no Genre Cooperative, adventure, history
At the end of the 12th century, in the county of Nottingham in England the events which on the one hand provide safety
told in the saga of Robin Hood happened. The King of Thieves with his compassionate and on the other hand allow for quicker
heart and his companions Little John, Maid Marian and Will Scarlet put themselves crossing of the forest. A big positive factor
up against injustice and reveal dark secret. We players take up all those roles to put as regards to the time element, which is a
an end to the machinations of our opponents, lead by Prince John - who raises a claim deciding component of the game, hugely
to the throne of Richard The Lionheart - and including Sir Guy of Gisbourne and the influenced by the action and movement
Sheriff of Nottingham with his gang of men and to restore piece and prosperity in the range. When the sand timer tokens are
realm. used up, the undertaking has failed!
In addition to the introductory game, in has not been mentioned in the history Apropos movement: Movement per se
which each round is explained in great books. The consequence? Try again with is unrestricted - a special feature of this
detail, which is absolutely necessary, we slightly changed starting conditions as game - as there are no slots or other mark-
are facing eight varied, connected-by- stated in the book and do better in this ings. Restrictions do exist, for instance to
story-line games, in which it is absolutely second try, or wield a luckier hand when cross the castle wall, and there is of course
necessary to adhere to the order of the drawing cubes from the bag. a range limit. In your turn, you place
special additional pieces
which work as distance-
meters, next to your pawn
and then place the second
character pawn at the and
of the row of distance piec-
es. If. In this way, you reach
an action spot or get within
shooting range, you can
act accordingly. An action
spot demands consulting
the story book where we
learn what the spot has to
offer. Those spots are, simi-
lar to an advent calendar,
integrated into the board;
they can be opened, re-
moven and replaced with
their reverse side showing.
Unfortunately, the han-
dling of those spots is dif-
ficult and easily results in
damage to the cardboard,
which does not damage
the game, but doesn’t look
nice and leaves a bad feel-
ing.
In those spots you can meet
a friendly maid, a traveling
trader, or a village resident
- blacksmith, priest or boat
men - but also a few mush-
rooms, unusual parts of the
forest or even the Guard-
ian of the Forest whose
function is a bit of sooth-
games - we do not want to meet Richard The story itself is developing successively saying, story telling and task posing. All
The Lionheart already at the start of the with each game and is also growing in this, however, does not only details of the
game. We are tasked with recreating the game play intensity, adds rules, adapts the story, no we promote the story ourselves
well-known story of Robin Hood, or to be board, and thus offers new options like a and usually must decide on one of several
more exact, try to do so, because failure forest camp or tree bridges in the forest options. Whether we ask for support, are
20 ISSUE 542 / APR/MAY/JUN 2021 Color codes, target groups, features, icons and GABIS
are explained on page 2
www.gamesjournal.atDIE ABENTEUER DES ROBIN HOOD t REVIEW
enabled to buy or trade commodities or So, better to draw discs of other color The white and purple disc come into play.
receive information is determined by the from the bag, because they usually de- Robins home has burned down. Aim: The
varying texts in each chapter. Sometimes termine the active player. IN addition to outlaws surch for a secure hideout.
we even indulge in robbery and have a player colors and red there is also purple Gold for King Richard / A Difficult Decision
penchant to hold up noblemen or to over- - Gisbourne, who wants to get at us and / The Big Tournament ... The Oath of the 13
bear gueards. But it is not as easy as that chases the character nearest to him across / The Darkest Hour
sounds, at the start of the game the chanc- the landscape - as well as white and grey;
es to be successful in such are venture are those colors allow all or only one player an Conclusion
really very low. Why? Because a confronta- additional turn. When all discs have been 5 when all chapters are played
tion is resolved with a clever mechanism in drawn they are put back in the back and
which cubes of different colors are drawn drawing is continued - thus you cannot The cooperative adventure game with
from a bag. One white one should be in- avoid the “dark” events. If we are unlucky tactical and strategic elements comes
cluded, but usually they are purple ones. and Guy is drawn twice or - across rounds with some innovative features which are
The ratio changes regularly, because when - even three or four times, even the per fun to play and in general work very well.
it is Sir Guy of Gisbourne’s turn, three addi- se slow Gisbourne can attack. The conse- The components are visually pleasing and
tional purple cubes are added to the bag; a quences are not told here, as are many no obstruction the game, if you disregard
white one goes into it if you forfeit the use other details - we do not want to provide the difficulties in taking out the cardboard
of the longest distance piece in your turn. spoilers - but some chapter titles and tiles from the board. The not really simple
Drawn cubes are not put back and we be- intros to wet your appetite can be men- set-up, the sometimes appearing lengths
gin, depending on scenario and number of tioned: in the game and the danger of forgetting
something or doing something
wrong in the handling do deduct
a bit from the pleasure. Story afi-
cionados might be a bit irritated
sometimes and miss Brother Tuck,
but appriciate that - due to the
many chance elements - the chap-
ters can be experienced variedly.
Therefore, repeated play is possi-
ble despite the reduced allure due
to the then lacking surprises from
the story - but players who love to
optimize turns will enjoy a better
estimable field.
Moderate for planners and experts
as regards to level of difficulty, dif-
ficult to class for “let’s bash them”
players which can lead to dis-
cussions in the group, not with-
standing possible dominance by
one player. A tip: If you want new
stories, you will find them on the
homepage of the publisher - at
players, with a ratio of about 3 white : 18 The Escape (Introductory scenario) the time of this review there were already
purple, not very promising, but absolutely Robin returns from the crusades and two available, the tendency should be for
concordant to the story. Anyhow, you can meets Will Scarlet. Little John has been more, and the publishing of expansions
draw up to three times, and even up to taken prisoner. Prince John arrives. Little seems very probable. þ
five or six times with more weapons, bet- John must bee freed.
ter equipment, or character traits; you will A secure hideout Thomas Bareder
realize quickly that rushing along is not ad-
visable and some thinking is necessary. A
dilemma, as this makes the time go faster,
as it advances when you draw red from the
Chance
disc bag, which triggers the “dark events”.
Tactic
In addition to spending time, you turn over
the tiles on the board which can lead to Strategy
bad surprises in the guise of guards and Creativity
their immediate attacks. This result to be- Knowledge
ing taken prisoner and one has to free one- Memory
self which again takes time. No wonder, Communication
that the hope marker on the hope track Interaction
also retreats by one - and if we run out of Dexterity
hope, things do not look good for us. Action
www.gamesjournal.at Color codes, target groups, features, icons and GABIS
are explained on page 2
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